Verification of some Claims

Started by Agrus Kos, Enforcer of Truth, September 19, 2013, 03:33:07 PM

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Agrus Kos, Enforcer of Truth

A Starcitygames writer made two claims that i would like to verify the correctness of:

1-Each instance of lifelink within the same combat step would each trigger {Archangel of Thune}'s ability. Ex. Attack with two 1/1 lifelinkers, everything gets two plus +1/+1 on it.

2-If you were to bring back Obzedat with the new whip from Theros, exiling {Obzedat, Ghost Council} at the end of your turn (as long as Obzedat's ability triggers first) would allow him to come back at the beginning of the next upkeep.

Keyeto

Quote from: Agrus Kos, Enforcer of Truth on September 19, 2013, 03:33:07 PM
A Starcitygames writer made two claims that i would like to verify the correctness of:

1-Each instance of lifelink within the same combat step would each trigger {Archangel of Thune}'s ability. Ex. Attack with two 1/1 lifelinkers, everything gets two plus +1/+1 on it.

2-If you were to bring back Obzedat with the new whip from Theros, exiling {Obzedat, Ghost Council} at the end of your turn (as long as Obzedat's ability triggers first) would allow him to come back at the beginning of the next upkeep.
These are correct.

1) You are gaining life from two seperate sources. Two instances of life gain mean two triggers of the Angel's ability.

2) I think this was touched on recently in another question. If Obzedat is exiled to his ability instead of the whip, he'll come back. The whip won't try and exile him again, as he'll be considered a new object.

prayos

Quote from: Keyeto on September 19, 2013, 03:41:13 PM
Quote from: Agrus Kos, Enforcer of Truth on September 19, 2013, 03:33:07 PM
A Starcitygames writer made two claims that i would like to verify the correctness of:

1-Each instance of lifelink within the same combat step would each trigger {Archangel of Thune}'s ability. Ex. Attack with two 1/1 lifelinkers, everything gets two plus +1/+1 on it.

2-If you were to bring back Obzedat with the new whip from Theros, exiling {Obzedat, Ghost Council} at the end of your turn (as long as Obzedat's ability triggers first) would allow him to come back at the beginning of the next upkeep.
These are correct.

1) You are gaining life from two seperate sources. Two instances of life gain mean two triggers of the Angel's ability.

2) I think this was touched on recently in another question. If Obzedat is exiled to his ability instead of the whip, he'll come back. The whip won't try and exile him again, as he'll be considered a new object.

"Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery."

Would the bolded phrase not still exile it under the Whip's ability, being a replacement effect and all?

Kagain123

Quote from: prayos on September 19, 2013, 04:16:22 PM
Quote from: Keyeto on September 19, 2013, 03:41:13 PM
Quote from: Agrus Kos, Enforcer of Truth on September 19, 2013, 03:33:07 PM
A Starcitygames writer made two claims that i would like to verify the correctness of:

1-Each instance of lifelink within the same combat step would each trigger {Archangel of Thune}'s ability. Ex. Attack with two 1/1 lifelinkers, everything gets two plus +1/+1 on it.

2-If you were to bring back Obzedat with the new whip from Theros, exiling {Obzedat, Ghost Council} at the end of your turn (as long as Obzedat's ability triggers first) would allow him to come back at the beginning of the next upkeep.
These are correct.

1) You are gaining life from two seperate sources. Two instances of life gain mean two triggers of the Angel's ability.

2) I think this was touched on recently in another question. If Obzedat is exiled to his ability instead of the whip, he'll come back. The whip won't try and exile him again, as he'll be considered a new object.

"Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery."

Would the bolded phrase not still exile it under the Whip's ability, being a replacement effect and all?

No because ghost daddy's ability exiles him. The whip sees him in exile already and finds its conditions are met

Coffee Vampire

#4
Here is a simple explanation on why whip+obzedat works:

Exile is a zone, just like the battlefield, your graveyard, and your hand. So, what if we replaced the word "exile" on whip and obzedat to "return to your hand"? Obzedat would read something like this:

"At the begining of your end step, you may return obzedat to your hand. Return it to the battlefield at the pegining of your next upkeep."

...and the whip would read:

"If the card would leave the battlfield this turn, put it into its owners hand instead of anywhere else."

I changed it to "hand" because it's much easier to understand in tge sense that your hand and exile are both zones.

So you return obzedat (coffee version) to your hand, and the whip is like "Is that going to your hand? Cuz it better be." And you're like "Yeah it is." And the whip is like "Ok we cool brotha."

The same applies to exile. You choose to exile obzedat at your end step. The whip is like "you sure that's going to exile?" And you're like "hellz yeah it's going to exile, my whip friend!" And the whip says "ok, we good."

One easy way to remember why it works is that the whip says: "if it would leave the battlefield this turn, exile it instead of putting it anywhere ELSE." Note the word ELSE. "Else" means "other". Which means whip hasically says "If the card would leave the battlefield this turn to anywhere but exile, exile it."

Millionlittlee

Quote from: Coffee Vampire on September 19, 2013, 05:15:38 PM
Here is a simple explanation on why whip+obzedat works:

Exile is a zone, just like the battlefield, your graveyard, and your hand. So, what if we replaced the word "exile" on whip and obzedat to "return to your hand"? Obzedat would read something like this:

"At the begining of your end step, you may return obzedat to your hand. Return it to the battlefield at the pegining of your next upkeep."

...and the whip would read:

"If the card would leave the battlfield this turn, put it into its owners hand instead of anywhere else."

I changed it to "hand" because it's much easier to understand in tge sense that your hand and exile are both zones.

So you return obzedat (coffee version) to your hand, and the whip is like "Is that going to your hand? Cuz it better be." And you're like "Yeah it is." And the whip is like "Ok we cool brotha."

The same applies to exile. You choose to exile obzedat at your end step. The whip is like "you sure that's going to exile?" And you're like "hellz yeah it's going to exile, my whip friend!" And the whip says "ok, we good."

One easy way to remember why it works is that the whip says: "if it would leave the battlefield this turn, exile it instead of putting it anywhere ELSE." Note the word ELSE. "Else" means "other". Which means whip hasically says "If the card would leave the battlefield this turn to anywhere but exile, exile it."

I loled to this so I liked it

Agrus Kos, Enforcer of Truth

Thanks, I remember people saying that neither of those things worked so when I read it i wasn't sure if it worked. Oh and nice dialogue between Obzedat and the whip. Lol! +1

Anoobass

Quote from: Coffee Vampire on September 19, 2013, 05:15:38 PM
So you return obzedat (coffee version) to your hand, and the whip is like "Is that going to your hand? Cuz it better be." And you're like "Yeah it is." And the whip is like "Ok we cool brotha."

The same applies to exile. You choose to exile obzedat at your end step. The whip is like "you sure that's going to exile?" And you're like "hellz yeah it's going to exile, my whip friend!" And the whip says "ok, we good."

Lmao +1 all day.