Black-White Bogbrew (post Rotation)

Started by Pirate John, September 15, 2013, 06:39:41 AM

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Pirate John

They're both at the beginning of end step, so as acting player, you get to chose the order in which each triggers.

respawned

Quote from: Pirate John on September 17, 2013, 07:12:09 PM
They're both at the beginning of end step, so as acting player, you get to chose the order in which each triggers.

Yes...but that would still be leaving the battlefield so it would get exiled by the whip at that point

Vileo

Quote from: respawned on September 17, 2013, 07:18:48 PM
Quote from: Pirate John on September 17, 2013, 07:12:09 PM
They're both at the beginning of end step, so as acting player, you get to chose the order in which each triggers.

Yes...but that would still be leaving the battlefield so it would get exiled by the whip at that point
This. This is how it works. The whip's last bit is a replacement effect. Think of it like two different "zones." Obzedat has his own little flip zone, and then there's the permanent exile zone. When Obzedat would go to his little corner, the while replaces that and says "no, sit down" and he's exiled permanently.

Pirate John

Whip loses target and Obzedat is classified as a diff creature when he leaves the battlefield. The whip effect triggers but obzedat isn't on the field anymore so it's like sac'ing a creature before someone killspells it... Much more similar to using {act of treason} in conjunction with {cloudshift} or {restoration angel}.

Vileo

Quote from: Pirate John on September 17, 2013, 07:31:22 PM
Whip loses target and Obzedat is classified as a diff creature when he leaves the battlefield. The whip effect triggers but obzedat isn't on the field anymore so it's like sac'ing a creature before someone killspells it... Much more similar to using {act of treason} in conjunction with {cloudshift} or {restoration angel}.
No. Whip reads "if it would leave the battlefield, exile it instead." It doesn't specify going to the graveyard. Obzedat's eot exile trigger gets replaced with this effect.

Pirate John

You're right. I should really look up the theros cards myself instead of getting friends to recall card text from memory lol. Permenantly exiles obzedate

DylanW18

Why would anyone want a permanent Obzedat? I mean, you don't have to exile him. It's all may triggers.... So I don't get it?... Just me though

respawned

#22
Quote from: DylanW18 on September 17, 2013, 08:39:38 PM
Why would anyone want a permanent Obzedat? I mean, you don't have to exile him. It's all may triggers.... So I don't get it?... Just me though

Basically the whip will exile him regardless of what happens after bringing him back from the yard

Edit...at the beginning of the end step or if it leaves battlefield before that

Pirate John

Yea, the whip's effect will happen in place of obzedat. No more flickering obzedat. Vanilla 5/5 with ETB effect

respawned

Quote from: Pirate John on September 17, 2013, 10:24:08 PM
Yea, the whip's effect will happen in place of obzedat. No more flickering obzedat. Vanilla 5/5 with ETB effect

Still a decent play for coming back from the yard thou

Vileo

It is still a good target for the whip. Basically a 7/7 lifelink with haste for 2BB.

Pirate John

I wouldn't mind Aurelia, Angel of Seren or Sire f insanity either :)

Vileo

I'm gonna make the argument that Ashen Rider from THS is the best Whip target. Gain 5 life, deal 5 damage, exile 2 permanents for 2BB? It's a thing.

respawned

Quote from: Vileo on September 18, 2013, 02:16:35 AM
I'm gonna make the argument that Ashen Rider from THS is the best Whip target. Gain 5 life, deal 5 damage, exile 2 permanents for 2BB? It's a thing.

You'd only be able to exile one permanent by using the whip...still a nice play thou

Vileo

Quote from: respawned on September 18, 2013, 07:04:04 AMYou'd only be able to exile one permanent by using the whip...still a nice play thou
youre right. I thought it was when it left, not when it dies.