Gruul Aggro Post Rotation

Started by lotrwk, September 04, 2013, 08:03:51 PM

Previous topic - Next topic

lotrwk

Gruul Aggro Post Rotation

60 cards, 0 sideboard


4 {Stomping Ground}
9 {Mountain}
7 {Forest}

20 lands

4 {Elvish mystic}
4 {Ash Zealot}
4 {Rakdos Cackler}
4 {Legion Loyalist}
4 {Burning-Tree Emissary}
2 {Scavenging Ooze}
4 {Firefist Striker}

24 creatures


2 {Pit fight}
4 {Burst of Strength}
4 {Shock}
4 {Domri Rade}

16 other spells


Sideboard

Notes:
Unfortunately, no crags and boars. Really need help with sideboard

Mattao19

You have to play  {Ghor-Clan Rampager}!! Just awesome also some 1 drops like  {Elvish Mystic} can really help speed up the deck!

Mattao19

Also I'd add that new GR Planeswalker Xenagos he's pretty awesome lol

Zellius

#3
I'd probably would say the ooze is to slow for this one I mean for now graveyard hate is good but going off of Theros spoilers I'd probably say {predatory sliver} or {kaolinan tuskar} would be a better aggro two drop that has synergie with the deck for aggro reasons as it gets stronger if you have maybe even two of them in your hand and would get first strike and trample from the legion loyalist.

Best case for the ooze you wouldn't be able to use home as a 2/2 till turn 4 and you want them as close to dead by then ooze just seems out of place for main deck in this one you don't have enough removal and you won't want to trade much in his deck so you will want them to focus domri  while you kill them and trade as little as possible. So I'd say side two of the oozes

lotrwk

Sweet thanks. After play testing, scooze was too slow. Thanks for the tips

lotrwk

For some reason, I can't add a sideboard. Here's the sideboard;
2x {Scavenging ooze}
3x {Gruul charm}
2x {Witchstalker}
3x {Mizzium mortars}
3x {Naturalize}
2x {Elecktrickery}

Mattao19

Yes Aggro wants haste things. But a T2 Domri is a lot better than a T2 Zealot IMO. Also T1 Mystic into a T2 Zealot and swing for 3 is also very good. I think dorks are always good in aggro.

Also why don't you add {Ghor-Clan Rampager}? Trample and +4/+4 for RG is a great way to overrun your opponents chumps. Plus it has great synergy with Scooze as you tap RG for {Ghor-Clan Rampager} then you tap another G to gain 1 life and add a +1/+1 counter to your Scooze. Not bad for a T3 swing for 7 with Trample!

Pirate John

Also consider Chandra. With all those 2-drop creatures, you'd be lucky to have a hand by the end of turn 4 :/

lotrwk

#8
Tried dorks, chandra and GCR. GCR is good, but easily predictable. Chandra is too high CMC. Dorks are good, but take away turn 1 attacks. In the process of editing at the moment.
Thinking of taking out the Tusker and adding in GCR or dorks. And to no hand by turn 4, that's why I use domri's +1

lotrwk

Quote from: Mattao19 on September 05, 2013, 06:46:12 PMAlso T1 Mystic into a T2 Zealot and swing for 3 is also very good.
A T1 loyalist swing for 1 into a T2 Zealot swing for 3 is better

Pirate John

Domri +1 doesn't work all the time sadly. Your hand will still disappear when you're running mono 2-drops

Mattao19

True but still Dorks can allow a T2 Domri. Also by having both Mystic and Loyalist you have 8 (assuming playsets) 1 drops as well as Cackler so you have 12 1 drops and in Aggro you hate to waste a turn so by having 12 one drops you can expect a T1 play which is ALWAYS IDEAL

DylanW18

Possibly {Dryad Militant} in SB? Still a solid 1 drop that could disrupt some GY tempo

DylanW18

Well, nvm, he won't do much after rotation

lotrwk

Quote from: Mattao19 on September 06, 2013, 01:11:17 AM
True but still Dorks can allow a T2 Domri. Also by having both Mystic and Loyalist you have 8 (assuming playsets) 1 drops as well as Cackler so you have 12 1 drops and in Aggro you hate to waste a turn so by having 12 one drops you can expect a T1 play which is ALWAYS IDEAL
Further playtesting proved that dorks are very useful, even though I don't need a lot of ramp. Getting more than 2 things in play turn 2 or 3 is always great. Thinking of taking out the Tusker, didn't do too well in playtesting.