Land Lock

Started by Almosteric, September 02, 2013, 02:33:19 PM

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Almosteric


Land Lock

66 cards, 6 sideboard


1 {Ghost Quarter}
8 {Forest}
3 {Evolving Wilds}
2 {Flagstones of Trokair}
2 {Sunpetal Grove}
3 {Temple Garden}
7 {Plains}

26 lands


4 {Knight of the Reliquary}
4 {Steppe Lynx}
4 {Lotus Cobra}
4 {Hokori, Dust Drinker}
2 {Stone-Seeder Hierophant}
2 {Magus of the Candelabra}

20 creatures


1 {Bear Umbra}
1 {Crucible of Worlds}
3 {Lay of the Land}
3 {Garruk Wildspeaker}
4 {Harrow}
2 {Root Maze}

14 other spells


Sideboard

1 {Path to Exile}
4 {Noxious Revival}
1 {Sword of Feast and Famine}

6 sideboard cards



Notes:
My first attempt at a rouge modern deck.

Talock

I am very new to modern so I don't know all the ins and outs yet but I think this looks like a cool deck and fun(for you cos your opponent won't be haha) to play. Have you tested it out?

Almosteric

Ya know I'm pretty new to modern as well. I've just been thinking about this for a bit. Seems like a fun idea to abuse the landfall abilities and keep the opponent tapped out. I have no idea if its feasible I don't own all the cards. That why I posted it, to get some type of feedback. 
Anyone want to play test this for me?  Haha