Anyone standard test

Started by Boomer17, August 22, 2013, 11:01:08 PM

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Boomer17


DylanW18


Boomer17

K ill keep ready to go

Play {overgrown tomb} tapped
Pass
20/6

DylanW18

Keep as well

Draw
{Temple Garden} tapped, pass
20/7

Boomer17

Untap draw
Play {forest}
Tap out for {grisly salvage}
Reveal {slitherhead} {putrefy}x2 {overgrown tomb} and {far seek}
Keep the tomb
Tapped out
Pass turn
20/6

DylanW18

Cool cool

I will draw, {Sunpetal Grove} and also play a { Grisly Salvage}.

{Isolated Chapel}
{Elvish Mystic}
{Deathrite Shaman}
{Desecration Demon} in my gy, {Obzedat, Ghost Council} in hand.

Pass
20/7

Boomer17

Untap draw play {overgrown tomb} tapped
Play another {grisly salvage}
Reveal {rouges passage}x2 {corpsejack menace} {lotleth troll} and {master biomancer} to hand.
Pass
20/6

DylanW18

Ahh BUG vs. Junk

Draw

{Godless Shrine}, pay 2, {Centaur Healer}
Pass
21/6

Boomer17

Untap draw
Play {island} tap out play {master biomancer}
Pass turn
20/5

Boomer17

Ya I just made some changes haven't played anyone with this yet

DylanW18

Draw

{Overgrown Tomb} tapped, and I'll {Doom Blade} your Biomancer, then swing for 3

21/5

Boomer17

K lame sauce! Take 3
Untap draw
Play {swamp} tap Island,forest and swamp play {dreg mangler} scavange {slitherhead} free +1 counter tap {overgrown tomb} play {rancor} on the mangler making him a 6/4 trample swing for 6?
One land untapped
Pass turn
17/3

DylanW18

Take 6

Draw

{Isolated Chapel}, tap 4 for {Trostani, Selesnya's Voice}, then tap 1 for {Deathrite Shaman}, heal 2

Swing 3 with {Centaur Healer}

17/3

Boomer17

K take 3 at 14
Untap draw play { woodland cemetery}
Tap forest, island, swamp play {varolz scar-striped} then tap a tomb and cemetery scavange {lotleth troll} from varolz ability. Making the mangler a 8/6 trample and swinging for 8
Pass turn
One untapped tomb
14/2

DylanW18

Kk take 8, down to 9

Draw

{Woodland Cemetery}, tap 5 for {Blood Baron of Vizkopa}, heal 4

Swing {Centaur Healer} for 3

13/2