R/G Werewolf

Started by DylanW18, August 19, 2013, 01:13:17 PM

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DylanW18

4x {Huntmaster of the Fells}
4x {Reckless Waif}
4x {Mayor of Avabruck}
3x {Kruin Outlaw}
3x {Instigator Gang}
4x {Burning-Tree Emissary}


4x {Full Moon's Rise}
4x {Moonmist}
4x {Searing Spear}
4x {Pillar of Flame}
2x {Bonfire of the Damned}


4x {Stomping Ground}
4x {Rootbound Crag}
7x {Mountain}
6x {Forest}
2x {Kessig Wolf Run}

Pirate John

Kessig wolfrun is a must have if you're playing werewolves. It lets you do something without casting spells. You can also try adding ghor clan rampager. Blood rushing doesn't count as a spell so you're get the werewolf flip on your opponent's turn

JordanCirk

Caverns naming wearwolf?

DylanW18

I totally forgot that card. I'll probably only put in 3, due to the amount of non creatures. But I'd name human instead of werewolf, as it gives me my wolves and burning tree emissary