BUG Tempo

Started by PhilE, August 17, 2013, 12:54:44 PM

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PhilE


BUG Tempo

76 cards, 16 sideboard


4 {Overgrown Tomb}
4 {Woodland Cemetery}
4 {Breeding Pool}
4 {Hinterland Harbor}
4 {Watery Grave}
3 {Drowned Catacomb}
1 {Forest}

24 lands


4 {Scavenging Ooze}
3 {Kalonian Hydra}
3 {Desecration Demon}
3 {Snapcaster Mage}
2 {Deathrite Shaman}

15 creatures


4 {Spell Rupture}
4 {Thought Scour}
3 {Grisly Salvage}
3 {Far // Away}
2 {Abrupt Decay}
2 {Simic Charm}
2 {Doom Blade}
1 {Putrefy}

21 other spells


Sideboard

2 {Syncopate}
2 {Duress}
2 {Ratchet Bomb}
2 {Golgari Charm}
2 {Devour Flesh}
1 {Putrefy}
1 {Crypt Incursion}
2 {Cyclonic Rift}
2 {Lifebane Zombie}

16 sideboard cards



PhilE

This is the deck I'm currently building. I feel like it can be really strong. It's performed well in play testing. Could use some sideboard help, but all suggestions and comments welcome!

Raiderrob

What's the  {Grisly Salvage} for? If you are using it to find creatures  {Forbidden Alchemy} might be better for you. Looks fun.

Pirate John

Quote from: Raiderrob on August 18, 2013, 12:51:15 AM
What's the  {Grisly Salvage} for? If you are using it to find creatures  {Forbidden Alchemy} might be better for you. Looks fun.

Grisely salvage is better at finding creatures. Forbidden alchemy has more utility in the sense you can dig for instants/sorcs.

The deck isn't a tempo deck. It's more of a midrange control deck.

If you wanted to make a BUG tempo deck, you'd be playing cards like skirsdag high priest, snap castor, strangleroot geist, hands of binding, unsummon and rapid hybridization.

PhilE

I know it was origannly tempo but ended up more midrange. I like grisly savage better because the flashback costs less with snapcaster and all the instants and sorcerers can be flash backed anyways.