Mill

Started by Cipher89, August 15, 2013, 01:43:12 AM

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Cipher89


Mill

62 cards, 0 sideboard


3 {Drowned Catacomb}
9 {Island}
2 {Nephalia Drownyard}
9 {Swamp}

23 lands


4 {Jace's Phantasm}
4 {Nightveil Specter}
2 {Consuming Aberration}

10 creatures


4 {Codex Shredder}
4 {Dream Twist}
4 {Thought Scour}
4 {Mind Sculpt}
4 {Breaking // Entering}
3 {Mind Grind}
2 {Jace, Memory Adept}
4 {Traumatize}

29 other spells


Sideboard

Cipher89

Me takers the deck runs quite well but I feel it cud do better ne suggestions and I still wud like it to be standard

Vileo

I'd say drop some codex shredders and traumatize's for some Dissipate. I'd also try dropping nightveil specter for Delver or Invisible stalker or something. Since you have no way of making all five colors unless you get lucky and the game goes long enough for you to steal some of their lands, and even then your mana should go towards milling. Might consider More card draw too, since you start topdecking very quickly.

Cipher89

I really like the  {Traumatize} I can play it on turn five pretty consistently and I took out  {Invisible Stalker} for the  {Codex Shredder} but I might put them back in and I was thinking of  {Delver of Secrets} but I'm not quite sure

Weldrodson

Traumatize is good but not when ur stuck with 2 or 3
In hand and no matter what they won't ever be able to mil ur opponent completely so I'd take 2 out for something else like dissipate

Vileo

Weldrodson has it right. If they have 20 cards in their deck, it only mills 10. At most in this deck if will only mill 24 cards on turn 5 if they have. 60 card deck, no draw spells, and keep their original hand of 7. Would you rather cast a game-stalling counter spell or a conditional spell where you have to tap out and might as well just play another Jace?

Mlerner12

{Mirko Vosk}, and good unblock able things, they really help with Cipher, which is an AWESOME mill thing.

lotrwk

{Paranoid Delusions} with {Mirko Vosk, Mind
Drinker} is funny

Pirate John

Quote from: CrackaLacka on August 16, 2013, 05:25:59 PM
{Paranoid Delusions} with {Mirko Vosk, Mind
Drinker} is funny

A friend actually did that before at a FNM. It was kinda sick.

Codex shredder is a pretty bad card. The most synergy i see with that is azorius charm then codex shred :/

WhoMichaelJones

Definitely add  {Wight of Precinct Six}. That card rocks, especially against agro decks; turn one you make them mill 5 and drop him on turn 2, he's anywhere from a 2/2 to a 6/6. As was said Mirko Vosk is great, especially with something like  {Rogue's Passage}, it becomes a pretty good win con for mill.

Bookmeister

{Duskmantle Guildmage}, {Cryptgast}, {Realmwright}. I am currently working on my mill deck. The {Realmwright}'s will replace {Jace's Phantasm} post rotation. Name swamp, all your islands tap for {U}, {B}. All your swamps tap for {B}, {B}. You can even throw in a couple of mountains for {Entering}. Activate the guildmages first ability twice and Jace's 0, GG. Activate his first ability once and {Traumatize}, GG. I run 4 {Jace, Memory Adept} also.

Monrodesign

To much Mill not enough control.

Phoenix X30

I run 2 traumatize because the first time you use it 25 cards is the most you're going to mill. So 12-6-3 afterward isn't worth it.  {Mind Grind} and  {Mind Funeral} are amazing mill cards. I would play 4  {Consuming Aberration} also.

Stromack

{increasing confusion} in place of a shredder, and {mind funeral} would help you immensely.

Also, look at your land base a little closely. Add 4 {watery grave} for sure


Stromack

And also add {dusk mantle guildmage}. His ability with jace out mills an opponent 10, then deals 10 damage

Hope that helps, buddy!