G/W Hexproof

Started by Weldrodson, August 14, 2013, 11:43:09 PM

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Weldrodson


G/W Hexproof

60 cards, 0 sideboard


4 {Selesnya Guildgate}
7 {Plains}
8 {Forest}
4 {Temple Garden}

23 lands


2 {Auramancer}
4 {Fiendslayer Paladin}
2 {Loxodon Smiter}
4 {Gladecover Scout}
4 {Witchstalker}

16 creatures


4 {Gift of Orzhova}
4 {Ethereal Armor}
4 {Unflinching Courage}
3 {Trollhide}
3 {Ajani, Caller of the Pride}
3 {Holy Mantle}

21 other spells


Sideboard

Weldrodson

How does this look I've been playing around with this because I'm getting used to losing innistrad and I heard that enchantments r gonna b huge so I'm expecting some good auras so how's it look

Cipher89

It looks pretty solid but I think a turn one {Thought Scour} or  {Dream Twist} cud be shitty followed by a  {Mind Sculpt} or a  {Breaking // Entering} wud suck I might side bored a  {Serene Remembrance} or something

Weldrodson

I'm not really worried about mil to much because only one guy plays mil at my locals and he's a judge and plays like once a month at tourneys but he does play a lot of casual standard but anyways against mil ur best bet is to get a gladecover scout an ethereal armour and any other auras u have and win on like turn 4 I actually nvr lost to mil with any deck so I'm not worried

Bookmeister

You can't deal with flyers. I would add 4 {Deadly Recluse}'s.

Slenderbro

Quote from: Bookmeister on August 15, 2013, 04:08:07 AM
You can't deal with flyers. I would add 4 {Deadly Recluse}'s.
Doesnt need 4.... Maybe archangel of thune for universal boosting and air protection?

Pirate John

Troll hide seems great in draft, but I don't see it in standard.