Post rotation competive rdw

Started by Hunteroffire9, August 04, 2013, 11:01:39 AM

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That_Guy

Well it doesnt hurt to have zealot and burning tree in there....

Hunteroffire9

Well it's not fun when you have a burning tree in your hand with a zealot...:/

Drgnwr1

It may not be ideal, but you can drop zealot, swing. Next turn drop burning tree + anything. Or play burning tree + anything like normal, opponent does their calculations, with blocks, throw it off with a zealot the next turn. A bear with first strike and haste, can't beat it, even if its on turn 3.

Hunteroffire9

I added {gore-house chainwalker} pretty much a 3/2 that you play off burning tree.

iTzTowelie404

Quote from: Hunteroffire9 on August 13, 2013, 09:34:47 AM
I added {gore-house chainwalker} pretty much a 3/2 that you play off burning tree.

Ash Zealot is one of the most important cards in any competitive RDW nowadays, even the current standard ones with Noble and Vexing Devil.  Sure you can't drop it off of Burning Tree, but that doesn't take away from the deck or away from the power of the card.  Your reasoning is kinda like saying that you should play no 3+ drops because none of them can be dropped with Burning Tree on turn 2

Hunteroffire9

No it's just that you can cast every other card in the deck besides ash zealot when you play burning tree the same turn:/

Wally

Um no, you have plenty of +3 drops and you cannot play boros reckoner off it either..
None of those cards can be played off bte.

Also add to the fact that you are actually wanting to establish a board state early with all your 1 and two drops, you will have yourself top-decking very early in the game. Bte will be useless at that point.

To make this competitive you will need to figure out what a keep-able hand is. Figure out your percentages of getting these hands. Figure out what hands you need to mulligan, how low you can mulligan and still have a chance (find something keep-able).
Rdw usually will empty their hand the quickest, so you will need to also include some top decks that will save you (win you the game) if your match starts to stretch out a bit.

Good rdw decks usually (typically) play off 3 mana, currently in standard they can stretch a little more for two of {thundermaw hellkite} or a decent {bonfire of the damned}. I would try and limit your +3 drops to a handful, and make them absolute to deck game changers/winners.

All-Mana Mania

Young pyromancer, molten birth, ogre battledriver combo!!

That_Guy

I really like {foundry street denizen}...

Hunteroffire9

Quote from: All-Mana Mania on August 13, 2013, 11:04:53 PM
Young pyromancer, molten birth, ogre battledriver combo!!
{molten birth}