First try ever at esper control

Started by Hunteroffire9, August 11, 2013, 05:33:37 PM

Previous topic - Next topic

Mattao19

True there are lots of  {Scavenging Ooze} but you have many ways to deal with them as they aren't indestructible or Hexproof. Like dont disregard cards bc of them

Hunteroffire9

Ok my only consern I have with aetherise is that when I play it on turn 4 when my opponent attacks during the second mainfase I will be open to a {burning earth}, and not being able to counter, unless i had an o ring or det sphere i would still lose 3 but only have 2 mana open by that time unless I have blind obediance his creatures would probaly have haste if it is rdw.
This is why I am nervous about aetherise, but it would still be good agaist tokens except allot of token decks have voice and thragtusk so it would backfire, and I already have terminus which would work much better:) not trying to be rude to your comment just making an explanation and not just rejecting:)

Hunteroffire9

Whenever I see a card I cinda have a problem with thinking about every situation on how to use the card :/
I gues that's why I'm good at magic:P

Byerley121

I think snap caster is too good to even worry about ooze at my fnm ooze runs rampant but snap caster is still viable. I also play esper control and have found ooze to be extremely easy to kill. It dies to nearly every removal esper plays. As for counter spells the best main deck number is 4, 2 dissipates and 2 syncopate. The reason being is they both exile the spell countered which is huge in the format. The reason I split 2,2 is because syncopate is both good on the play and the draw and dissipate is only good when your're on the play. As for jace, architect of thought, he is awsome. He significantly slows down most aggro decks, gives card advantage, and his alt is awsome. Two other planes walkers to look into are tamiyo and sorin. As for sideboards I have found {Lifebane Zombie} and  {Council of the Absolute} to be super good and it is almost essential to run one more non-targeting removal in the sideboard for hex proof.

Hunteroffire9

I don't have any Tammy I'm trading off allot of my innistrad block stuff but I have 2 sorins, should I sb or main board and take out what?

Hunteroffire9

So I should cut 1 dissipate and what else? I'm thinking about cutting ultimate price.

Hunteroffire9

Or should I sb aetherling because allot of people play aggro ?

Mlerner12

3 SB Ætherling, 2 Absolutesс, 2 Sorin. Replace Dissapate with Render Silent.

Hunteroffire9

Quote from: Mlerner12 on August 12, 2013, 10:34:01 AM
3 SB Ætherling, 2 Absolutesс, 2 Sorin. Replace Dissapate with Render Silent.
I don't need any sb aetherling my version is already heavy on win cons..and dissapate is easier to cast and better than render silent especially when allot of people play junk rites. And what do I take out for sorin

Hunteroffire9

Alright made some changes dropped 1 dissapate and 1 aetherling and added 2 syncopates. I moved the things I took out to the sb.

Mattao19

4 drown yards is too much IMO I feel like 2-3 is good (yes it's how you win) but you don't need 4 and again playtest Snaps they give your hand an extra x cards where x=graveyard and if they have an ooze kill it with your blades or force them to sac it. You run plenty of removal and none of the removal care about power/toughness so even if the ooze is a 9/9 a doom blade still wins same with a sup. verdict. And if they have no ooze or gy control you can play your gy it's a no brainer so I suggest -1 Nep. DY -1 Ult. Price +4 Snaps idk what other 2 cards to cut lol

Hunteroffire9

There's only one problem about what you saide... I don't have any snaps and Spent 50 dollars finishing my sphinx's revalation set:/

Mattao19

Ohhhh ok lol my bad then I was going with the assumption that you had them my bad. But still I say drop Ult. Price and 1-2 dyards and put in something better

Hunteroffire9


Mattao19

I feel like  {Tragic Slip} or a sac a creature like  {Tribute to Hunger} or  {Devour Flesh}