Mono Green Aggro

Started by WhoMichaelJones, August 01, 2013, 12:47:42 PM

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WhoMichaelJones


Mono Green Aggro

60 cards, 0 sideboard


24 {Forest}

24 lands


4 {Elvish Archdruid}
4 {Arbor Elf}
4 {Gyre Sage}
2 {Craterhoof Behemoth}
4 {Elvish Mystic}
2 {Giant Adephage}
4 {Wolfir Silverheart}
2 {Garruk's Horde}
4 {Elvish Visionary}

30 creatures


4 {Rancor}
2 {Primeval Bounty}

6 other spells


Sideboard

Raiderrob

 {Elderscale Wurm} is pretty cool

Leevai420

4 craterhoofs all day. And the new garruk fits here as well.

Weldrodson

This is not even close to aggro bro

Jlamb5

Not really an aggro deck, but to help accelerate into the Craterhoof I would add {elvish archdruid}. With both mana dorks and the visionary this could easily give you +3 or +4 mana at turn 5 and get your Craterhoof out to end the game.

Leevai420

How Is a turn 4 craterhoof not aggro?

Jlamb5

Ramping/accelerating are different from aggro. Hoof is the only creature in there with haste, and it requires none of the dorks being removed in order to see play that early.

WhoMichaelJones


Jlamb5

There's also nothing there to evolve the {gyre sage} until {wolfir silverheart} comes out.

No idea how I missed the archdruid, and it triggers gyre sage. I'm thinking that a few more midrange CMC creatures may help out here, even {yeva natures herald} until it rotates. The flash and the evolve for the sage work well.

DrainCleaner


WhoMichaelJones

I accidentally selected the M12 one, there is one in M13

WhoMichaelJones

And thank you, Yeva is a great idea