Raid 2.0

Started by Kaleo42, July 18, 2013, 04:26:04 PM

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Kaleo42


Raid 2.0

75 cards, 15 sideboard


2 {Ghost Quarter}
4 {Steam Vents}
8 {Mountain}
1 {Island}
4 {Sulfur Falls}

19 lands


4 {Goblin Electromancer}
4 {Young Pyromancer}

8 creatures


4 {Faithless Looting}
3 {Past in Flames}
2 {Barrage of Expendables}
1 {Massive Raid}
1 {Reverberate}
4 {Battle Hymn}
3 {Reforge the Soul}
4 {Krenko's Command}
3 {Desperate Ravings}
4 {Infernal Plunge}
4 {Thatcher Revolt}

33 other spells


Sideboard

4 {Searing Spear}
1 {Molten Birth}
3 {Reverberate}
3 {Dynacharge}
4 {Act of Treason}

15 sideboard cards



Notes:
{Young Pyromancer} has brought it back stronger than ever.

JordanCirk

 {Burn at the Stake} > raid. It's just a game finisher.

I recommend looking up: Rougedeckbuilder on yt. He has a turn 3 win with young pyromancer, kreikos command, and battle hymn. Trust me, it's insane.

Kaleo42

Thats the same thing. There are lots of ways to build this but the idea is the same. Also stake forces a tap which means {blind obedience} shuts you down and you cant attack with the thatchers for an alternate win con. Also 40 damage from raid is just as deadly turn three as 120 damage. No point spending more for the same effect at sorcery speed with a greater cost.

Wally

For a card that the deck is named after, why is there only 1?

Kaleo42

There was 2 before {barrage of expendables} came out.

You don't need very many, one or one with a flashback is all you need. There is more than enough draw to see it.

Wally

I still say you will need more than one.
Seeing it may not be the problem. Getting it to resolve may be tho?

Personally I would be waiting to {Cyclonic Rift} in response.

Having more that one gives you better chances its not the bottom card on the deck...

Kaleo42

On turn 3 or 4? Thats what reverb is for. Counter their counter and dupe your spell.

Wally

Can you give me a run down of the first 4 or 5 turns, just so I can understand.

I just can't see you hitting it consistently at the moment.

Kaleo42

If turn two yields a pyromancer or electromancer then a single mana spell with a token spell is enough to start the chain reaction. Draw some cards from the mana to play more spells to draw more cards. It works quite often.

Ill bump the old version for a detailed explaination.

Wally

Oh my gosh. I think I love you.

I'll be building this. Pitty it wasn't a few days earlier, I've just rocked up for our Fnm. I would have played it tonight.

Jherrick

Epic. Simple as that.

Monrodesign

Has {Ratchet Bomb} dealt you any problems?

JordanCirk

 {Burning Earth} just seems good here, since you have so few non basic lands

Kaleo42

Good sideboard tec and I can drop it turn 3 easy

Jherrick

I built this and tested it out earlier today, I love it. However, it seems sometimes that I do not have any other options to go off of, and I'm stuck with around 80 mana and nothing left to do. My solution? I added in {volcanic geyser}s. amazing to have as an alt win, also tossed in some {mizzium mortars} for a nice board wipe. I'll post a list later on down the road if you wanna look at it. All credit will go to you of course. =)