M14 prerelease deck ideas

Started by Slenderbro, July 12, 2013, 06:52:17 PM

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Slenderbro

I am open to any and all, what do YOU think will work best?

Post em up :-)

Rass

If you get the right ones. The slivers would own.

Wally

If you are playing sealed, it will all depend on what cards you get.

Still use the "bread" formula, but just see if you can limit to 1 or two colours, and use multiples to make your deck more consistent.

Draft will be trickier. There are some amazing writeups on here about how to draft well (or better)

Slenderbro

Quote from: Wally on July 13, 2013, 12:11:25 AM
If you are playing sealed, it will all depend on what cards you get.

Still use the "bread" formula, but just see if you can limit to 1 or two colours, and use multiples to make your deck more consistent.

Draft will be trickier. There are some amazing writeups on here about how to draft well (or better)
Not familiar with bread, plz explain?

Jlamb5

Quote from: Slenderbro on July 13, 2013, 09:50:05 AM
Quote from: Wally on July 13, 2013, 12:11:25 AM
If you are playing sealed, it will all depend on what cards you get.

Still use the "bread" formula, but just see if you can limit to 1 or two colours, and use multiples to make your deck more consistent.

Draft will be trickier. There are some amazing writeups on here about how to draft well (or better)
Not familiar with bread, plz explain?

BREAD:

B: Bombs...Fatties, anything that if the opponent doesn't deal with it quickly it can end the game.

R: removal...self explanatory, but look for better all around removal. Cards like {executioners swing} aren't really premium removal cards but will work if needed.

E: Evasion. Flying or unblockable. Things that can get around chump blocking and maybe even create some small time havoc for your opponent.

A: Aggression.  Haste creatures, fast to the face type stuff. In DMZ {spike jester} is the business.

D: DUDS!!! Everything that gets left over. Things not in your color or things that just don't work at all with what you're doing.

Slenderbro

Quote from: Jlamb5 on July 13, 2013, 11:09:13 AM
Quote from: Slenderbro on July 13, 2013, 09:50:05 AM
Quote from: Wally on July 13, 2013, 12:11:25 AM
If you are playing sealed, it will all depend on what cards you get.

Still use the "bread" formula, but just see if you can limit to 1 or two colours, and use multiples to make your deck more consistent.

Draft will be trickier. There are some amazing writeups on here about how to draft well (or better)
Not familiar with bread, plz explain?

BREAD:

B: Bombs...Fatties, anything that if the opponent doesn't deal with it quickly it can end the game.

R: removal...self explanatory, but look for better all around removal. Cards like {executioners swing} aren't really premium removal cards but will work if needed.

E: Evasion. Flying or unblockable. Things that can get around chump blocking and maybe even create some small time havoc for your opponent.

A: Aggression.  Haste creatures, fast to the face type stuff. In DMZ {spike jester} is the business.

D: DUDS!!! Everything that gets left over. Things not in your color or things that just don't work at all with what you're doing.
Alrighty then thanks :-)

Tonygrabowski4

Red white fliers.  {Shock} and {pacifism} are good removal.

JustAWalrus

UW fliers was the winning strategy today

Slenderbro

Quote from: JustAWalrus on July 14, 2013, 01:09:26 PM
UW fliers was the winning strategy today
I pulled a kalonian hydra and a primeval bounty along with 3 cancels, 2 essence scatters, 3 claustrophobias, and 2 negates.

Needless to say i went simic control.

Proud to say undefeated :-)