Gruul Midrange

Started by Slenderbro, July 06, 2013, 01:42:19 AM

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Slenderbro


Gruul Midrange

75 cards, 15 sideboard


6 {Forest}
4 {Rootbound Crag}
2 {Kessig Wolf Run}
4 {Stomping Ground}
6 {Mountain}

22 lands


3 {Gyre Sage}
2 {Savageborn Hydra}
3 {Elvish Mystic}
2 {Ghor-Clan Rampager}
3 {Kalonian Hydra}
4 {Burning-Tree Emissary}
2 {Strangleroot Geist}
3 {Primordial Hydra}
2 {Arbor Elf}
2 {Wolfir Silverheart}
4 {Flinthoof Boar}
2 {Hellrider}

32 creatures


2 {Bonfire of the Damned}
2 {Domri Rade}
2 {Mizzium Mortars}

6 other spells


Sideboard

1 {Thragtusk}
3 {Ground Seal}
1 {Scavenging Ooze}
1 {Zealous Conscripts}
3 {Skullcrack}
4 {Pillar of Flame}
1 {Bonfire of the Damned}
1 {Ruric Thar, the Unbowed}

15 sideboard cards



Notes:


Mlerner12

Put Ruriv in the normal deck- 6/6 with reach and vigilance? That alone I'd great.

An Angry Fatman

{savageborn hydra} makes me happy with {ghor clan rampager} :)

Mlerner12

{Primordial Hydra} all the way!

Fortuity

Ran a deck similar to this for a Long time.  For my ramp package I love using 4 {hellrider} 2 {thragtusk} 2 {wolfir silverheart} 2 {ruric'thar the unbowed}

Slenderbro

I actually ran a thrag in a casual game and when i drew him, it never seemed like a good time to play him. Imo thunderaw>thrag in this deck

Ruric isnt very good unless you play spell heavy decks. A 6 drop 6/6 against aggro for example is kinda crappy.

Ragingtiger

I run  {Ruric Thar, the Unbowed} in my Naya Midrange in the sb for control match ups. Diddlers hate seeing a resolved Ruric.

Slenderbro

Bump for standard tournament