Might Of The Nayarit Trooper

Started by Zellius, July 01, 2013, 10:48:10 AM

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Zellius


Might Of The Nayarit Trooper

60 cards, 0 sideboard


4 {Sacred Foundry}
2 {Clifftop Retreat}
2 {Sunpetal Grove}
2 {Rootbound Crag}
4 {Stomping Ground}
2 {Blood Crypt}
2 {Kessig Wolf Run}
4 {Temple Garden}

22 lands


3 {Ghor-Clan Rampager}
4 {Spark Trooper}
2 {Young Wolf}
4 {Silverblade Paladin}
3 {Boros Reckoner}
2 {Flinthoof Boar}

18 creatures


2 {Blasphemous Act}
4 {Farseek}
4 {Boros Charm}
2 {Diabolic Revelation}
4 {Legion's Initiative}
4 {Unflinching Courage}

20 other spells


Sideboard

Zellius

The win con in this deck is bouncing the spark troopers with leg initiative for as long as possible while soul bounding for double strike damage alt win con is to use reckoner to reflect a  BA field wipe for 13 damage

JordanCirk

Hmm... Can you explain the bouncing the spark trooper for more damage? Because legions initiative brings creatures back on the next attack phase, which if you exiled them on your turn they would come back on your opponents attack step.

iTzTowelie404

Quote from: JordanCirk on July 02, 2013, 02:28:23 AM
Hmm... Can you explain the bouncing the spark trooper for more damage? Because legions initiative brings creatures back on the next attack phase, which if you exiled them on your turn they would come back on your opponents attack step.

So true, the win con ain't happening

Zellius

#4
Not if initiative bounce happens during main phase 2 cause spark trooper is a EOT status check If you do it during main phase two you skip the EOT status check as such as long as you have a indicative out you can skip the EOT sac because they would be exiled till next combat so to bounce it till your turn you would need two initiatives out to trigger past the sac ability

JordanCirk

So you need two legions initiative's out to do it. Seems like alot of work for 1 card.

iTzTowelie404

Quote from: JordanCirk on July 02, 2013, 09:23:53 AM
So you need two legions initiative's out to do it. Seems like alot of work for 1 card.

This, and it will rarely happen

Vampyvyrus

The second win con is more likely...and annoying. This is how I lost at FNM. Blasphemous act with a reckoner out while I had griselbrand, Aurelia and stormtide out. Frustrating. Reckoner is a sick card that I hate to see on the field against me.

Zellius

#8
Updated to make first win con more Likely to happen also still a high rate of fist win con happening  or you hit them with second win con or play it straight out as a standard aggro based on double strike lifelink and trample