M14 (Baseless Speculation and Spoilers)

Started by prayos, May 07, 2013, 07:03:26 PM

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FlickerYourOwnIdentity

What??  You can cast the card using {garruk's horde}, however you must still pay the casting cost.

I feel Chandra's second ability goes well with {Melek, Izzet Paragon}, let's say you run into a non-instant/sorcery.  Use Chandra's ability to get it out, and hopefully run into an instant or sorcery.

And it curves out nicely with Melek too.  It also curves out nicely with {Pyromancer's Gauntlet} which was spoiled recently.  I mean, I love it when a +1 ability deals 3 damage to a player, AND 3 damage to a creature, AND if that creature survives, it can't block.

Mlerner12

Really? I want it in my Americsn Patrol burn/control deck.

FlickerYourOwnIdentity

Kanga, making a single creature not able to block, can ensure that the creature with {Madcap Skills} can get through.  With all the duel lands, It is a lot easier then you think to break out the mana like that.

It feels like a mid game planeswalker to me.  I mean, at 3CMC, it might be to early, and your big attackers aren't ready yet, or a far from ready.  It fits the 4CMC slot.

It would be nice to have that 3CMC and keep that extra mana open for a shock, but it is a solid T4 card.

Mikefrompluto

Quote from: JustAWalrus on July 01, 2013, 10:33:43 PM
Quote from: Kaleo42 on July 01, 2013, 10:16:11 PM
Quote from: JustAWalrus on July 01, 2013, 10:03:05 PM
I think it would work grat in limited, and you dont have to pay the mana cost because it is for free or atleast thats how it works with simular cards, acorrding to WOTC the people who make the rules. Lots of people are going to be calling judge at FNMs because of that though
It's not for free... Thats how I read it at first too.

Then why does {Garruk's Horde} work like that in DOTP 2013

Well DOTP is wrong then.  In the example you gave ({Garruk's Horde},) it explicitly says "You still pay the spell's cost." If Chandra's 0 ability let you play it for free, it would be worded as "You may play the spell without paying it's mana cost." It just says "You may play it this turn." Remember, Magic is a very literal game. Nothing is based off of assumptions.

Mlerner12

Wooing with this hopefully they bring back {Dryad Arbor}.

FlickerYourOwnIdentity

Chandra feels like a little push towards the finish line in aggressive decks.  It is the kind of card that curves out, you don't need four of them.  In fact 2-3 works for an aggressive deck.  It is a support card, but just because it is a support card, doesn't mean it isn't bad.

It's first ability is support, and it is great support at that.  The second is library digging, which fits the aggressive scene.  When you activate that ability, you should have the sense to know if it is a good time or not, because the cards you want in mono-red aggressive are mostly 2-3 CMC. 

Last ability is the reason you keep 1-2 {Temporal Mastery}s in your deck sometimes.  I would use it though, not really a use for it on how the deck is built.  However, if you are running {Shock}s, and other burn spells, it can help get past the large gap left.  However I don't see there being one seeing as, again, mono-red aggressive deck.  It's ultamate I believe is irrelevant.  Just like {Jace, Architect of Thought}'s ulti.  Irrelevant.

Wackaman9001

{Door of Destinies} spoiled :) tribal is so going to kick arse this year

FlickerYourOwnIdentity

Quote from: bravado883 on July 02, 2013, 12:46:45 AM
Dude, I'm so going to play a MBC deck with {Bubbling Cauldron} and {Dark Prophecy}.
This thing goes well with the other two in that combo. :)

Kaleo42

Quote from: bravado883 on July 02, 2013, 01:04:40 PM
I literally can't believe how bad WotC is bending control over right now:

Witchstalker 1GG
Creature - Wolf
Hexproof
Whenever an opponent casts a blue or black spell on your turn, put a +1/+1 counter on Witchstalker.
3/3

This card WILL see constructed play.
This card is actually pretty bad. 2 years ago a 3cmc 3/3 would have been played just because it's good. Now days that isn't enough. The {G}{G} in the cost makes it a costly splash limiting it's potential decks it can see play in. Also a +1/+1 counter doesnt say game over like a certian other card in standard right now. The hexproof is annoying at best but bant hexproof has taught people how to answer this.

Dudecore

{Wolfir Avenger} didn't see any play because of that similar costing. {1}{G}{G} seems to be a death sentence for pushed cards.

Kaleo42

Opportunity cost. What are you giving up that slot for? Are you really farseeking for green? If your deck needs farseek then their are most likely other 4cmc spells and colors that would be better in that spot.

I see one true impact from this card. Bant hexproof now has the 3 different hexproof dudes it needed this whole time.

Dudecore

Something being good against Esper is not uncommon. It's 11th in Top 8 frequency according to TCGPlayer.com

For the time being, until rotation - things have to be good against Jund and Junk.

FlickerYourOwnIdentity

I want things against jund, naya, and junk. Where are my needs?!

JustAWalrus

Gruul agro might be #1 after rotation, Its getting a lot of awesome cards.

Birdbrain

That seacoast drake might be needed by control. It puts up a good defense early on

At worst, its merely a target for a {lightning bolt}. Which means one less lightning bolt later on. At best, it slows down the game