Deathtouch, first strike, double blocks

Started by Jlamb5, June 21, 2013, 10:53:31 AM

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MisterJH


Agarrita80


Mentonin

702.18b: The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature's controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker's protection ability. The attacking creature's controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.

702.2b: Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rules 510.1c-d.

So, you need to assign lethal damage to each blocker before assigning remaining damage to player. With deathtouch, any non-zero damage is considered lethal regardless of blocker's toughness, meaning you have to assign any non-zero amount of damage to each blocker before assigning damage to the player. As 1 is the lowest non-zero amount of damage, you must assign at least 1 to each blocker.

Agarrita80

I'm just going to have to build a quick deck on MTGO with deathtouch creatures and rancor and and test this out. I'll get back to you Monday morning.

Mentonin

Lol buddy, I have shown you the rules saying "you have to assign lethal damage; any non-zero damage is lethal", what more do you need? If MTGO doesn't work this way, I suggest you go ahead and report a bug

Keyeto

Quote from: Mentonin on June 22, 2013, 12:12:12 AM
Lol buddy, I have shown you the rules saying "you have to assign lethal damage; any non-zero damage is lethal", what more do you need? If MTGO doesn't work this way, I suggest you go ahead and report a bug
Agreed. MTGO is not a reliable source for rulings. I've seen people come here thinking that sacrificing creatures for effects doesn't set off "when a creature dies" triggers, because of MTGO. There's nothing more reliable than the rulings, which Mentonin has provided.

The fact is, Deathtouch and Trample work very well together. You assign only lethal damage for trample, the rest goes to their face (if you choose). Deathtouch makes it do that "lethal damage" is any nonzero amount of damage. Simple as that.

Agarrita80

Ok I was wrong. An when I'm Erin I say I'm wrong. Looks like the rules changed in 2011. Here is an example I found researching ...

Example: Yavimaya Wurm (a 6/4 creature with trample) is equipped with Gorgon Flail (an Equipment that grants the equipped creature +1/+1 and deathtouch). It attacks a player and is blocked by Siege Mastodon (a 3/5 creature). Yavimaya Wurm must assign at least 1 damage to the Mastodon. Its remaining damage may be assigned as its controller chooses between the Mastodon and the defending player. Notably, the Wurm may assign 1 damage to the Mastodon and 6 damage to the defending player. After that damage is dealt to the Mastodon, the Mastodon will be destroyed.

I never knew such things! Makes me want to build a deathtouch trample deck even more!

Wally

And this is why you (I) run  {Master of Cruelties} with  {Kessig Wolf Run} in my jund deck

Jlamb5

Quote from: Wally on June 23, 2013, 11:05:27 PM
And this is why you (I) run  {Master of Cruelties} with  {Kessig Wolf Run} in my jund deck

I'm not understanding the synergy here, can you explain what the wolf run does for the master??

Coffee Vampire

It creates a lose-lose situation for your opponent. Either they don't block and they go to 1, or they do block and you can just give it trample. But master doesn't die and all the blockers do. And almost all the damage still goes trough.

Jlamb5

Quote from: Coffee Vampire on June 24, 2013, 12:54:57 AM
It creates a lose-lose situation for your opponent. Either they don't block and they go to 1, or they do block and you can just give it trample. But master doesn't die and all the blockers do. And almost all the damage still goes trough.

That makes sense, I didn't really see it that way, I was thinking more along the lines of his ability. I like that idea!!!

Jlamb5

I just imagined those two with a {stensia bloodhall} on the battlefield. That would really tie the hands of your opponent.

Agarrita80

But if the master attacks and is blocked then opponent doesn't go to 1 life regardless of trample

Wally

No but there is a possibility you can kill your opponent with him then, with enough damage :)

Jlamb5

Quote from: Agarrita80 on June 24, 2013, 07:32:30 PM
But if the master attacks and is blocked then opponent doesn't go to 1 life regardless of trample

But the situation makes it so that they end up losing creatures, and possible more than they wanted to.