Green/Red

Started by Brun771, June 22, 2013, 11:37:18 PM

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Brun771


Green/Red

60 cards, 0 sideboard


9 {Mountain}
4 {Golgari Guildgate}
11 {Forest}

24 lands


4 {Ghor-Clan Rampager}
4 {Feral Animist}
3 {Somberwald Sage}
3 {Savageborn Hydra}
3 {Zhur-Taa Druid}
3 {Wrecking Ogre}
2 {Gatecreeper Vine}
3 {Zhur-Taa Swine}
2 {Skarrg Guildmage}

27 creatures


3 {Flesh // Blood}
4 {Ground Assault}
2 {Clan Defiance}

9 other spells


Sideboard

Mattao19

Why the Golgari Guildgate?

Brun771


Mattao19


Slenderbro

The only thing in this whole deck that uses black is flesh//blood. You should think about swapping that for something else to make it 2 color. 3 color here adds a level of unnecessary difficulty to the deck.

Mattao19

Quote from: Slenderbro on June 23, 2013, 03:17:24 PM
The only thing in this whole deck that uses black is flesh//blood. You should think about swapping that for something else to make it 2 color. 3 color here adds a level of unnecessary difficulty to the deck.

I agree

Dregmangler24

I like it (: very simple. You should drop mostly all non creature spells and put {Ruric Thar, the Unbowed} in. He works freak with blood rush decks