Standard problem with aggro:(

Started by Hunteroffire9, June 11, 2013, 06:05:11 PM

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Hunteroffire9

After getting first place two times at fnm back to back I got crushed by and went 3-2 and barely got the 2 wins 4 out of my 5 games where aggro...... Red deck wins, 2 naya humans and red green aggro, the only non red deck that I played agaist was Bant enchants and won.
So I don't want to play aggro but I need to find a midrange deck that can withstand it. I was playing the new version of junk rites btw

So I can build any deck without
Voice of resurgence and dosnt contain blue,

Any cind of help welcome and appreciated;)

Wally

 {Blood Baron of Vizkopa} with  {Rhox Faithmender} is a great anti agro deck. Once you stabilize, agro has very little way to overcome you.

Also don forget  {Blind Obedience}

Hunteroffire9


Wally

Lol I just said what deck to play.
Or do you want me to put a list together for you?

I'll bump my token switch deck. Try that.

Silent1236

{R}{W}{B} midrange with {Boros Reckoner}, {Rhox Faithmender}, and {Blood Baron of Vizkopa}.  Gives you access to cheap burn to keep their field clear, as well.

Hunteroffire9

I might play jund with vampire nighthawk and barter and blood added to make it better agaist aggro

Destore117

I know you said no blue but azorious detain hexproof. The detain and hexproof basically makes mostly no problem with aggro

Mlerner12

You can use some simple white control with detain and  {Blind Obedience} things with only white, and things like  {Victim of Night} kill, while things like  {Oblivion Ring} take care of  {Voice of Resurgence} and  {Thragtusk} safely. For hexproof, you can use things like  {Glaring Spotlight}. However, counter is mostly blue, sorry.

Off you do use blue., certainly use  {Counterflux}.

Coffee Vampire

Here's a VERY underrated card that I sb against aggro along with 4 {Centaur Healer}: {Cathedral Sanctifier}. It buys you 2 turns against aggro early.

Flipm0de

I play an extremely aggressive naya midrange deck and usually have no problem with Aggro. Turn 2 reckoners/loxidon smiters halt Aggro in its tracks.

Birdbrain

What about a control deck with lots of cards with fateful hour mechanic to throw a speed bump at them and through in cards to reclaim the game?