Champion Deck

Started by Melchizedek53, June 11, 2013, 07:07:55 PM

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Melchizedek53


Champion Deck

75 cards, 15 sideboard


4 {Sacred Foundry}
2 {Forest}
3 {Rootbound Crag}
4 {Sunpetal Grove}
1 {Stomping Ground}
3 {Clifftop Retreat}
1 {Mountain}
2 {Temple Garden}

20 lands


1 {Burning-Tree Emissary}
3 {Ash Zealot}
4 {Champion of the Parish}
3 {Boros Elite}
3 {Avacyn's Pilgrim}
2 {Hamlet Captain}
3 {Mayor of Avabruck}
2 {Champion of Lambholt}

21 creatures


3 {Skullcrack}
2 {Rancor}
3 {Fog}
3 {Blind Obedience}
3 {Bonfire of the Damned}
2 {Gather the Townsfolk}
3 {Pillar of Flame}

19 other spells


Sideboard

3 {Mending Touch}
3 {Aurelia's Fury}
2 {War Priest of Thune}
2 {Thalia, Guardian of Thraben}
3 {Zhur-Taa Druid}
1 {Terminus}
1 {Burning-Tree Emissary}

15 sideboard cards



Melchizedek53

Any thoughts or suggestion on how to improve this deck?

Andekev

Cloudshift, can save a creature, get rid of tokens and pump your champions!

Melchizedek53

Gather helps pump my both champions because they are humans.. So I don't see why I would get rid of them

Andekev

I mean your opponents tokens, sorry, alot of people playing tokens. They play advent of the wurm, cloud shift it and its dead!

Andekev

Never mind I'm an idiot, cloud shift is target creature you control durrrrrrrr.

Giggle the Draco Genius

Couple cards I usually have a problem with, I run naya midrange.

{Oblivion Ring}
{Doomed Traveler}
{Boros Reckoner}
{Loxodon Smiter}
{Zealous Conscripts}

Not sure if I like terminus or fog, terminus seems good when their field is big and yours isn't, but if it gets to thy point you are probably playing against a deck that can top deck better. Same thing for fog, I would try to find more permanent answers that doesn't hurt you as much

Trunksthemighty

Since its all humans you could run  {Bonds of Faith}

Melchizedek53

Bonds is good for both control and beefing my humans I know that and I have run it in my deck before

PapaBudz

I;d remove the Hamlet Captains for Silverblade Paladins and then max out your Rancors. Also look into Boros / Selesnya Charms.

Ragingtiger

 {Ash Zealot} probably doesn't hit play on turn 2 with the mana base you have very reliably. If there is anything you should get rid of, I believe it should be that.

PapaBudz

Don't forget your {Cavern of Souls} either.

Melchizedek53

My hamlets and zealots actually run just fine d

Melchizedek53

Haven't had any issues with running either

Silent1236

I would remove the {Fog}s for {Boros Charm} or {Selesnya Charm}