Zombardment

Started by DeathlyFoiend, June 06, 2013, 07:16:31 AM

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DeathlyFoiend


Zombardment

75 cards, 15 sideboard


4 {Marsh Flats}
4 {Verdant Catacombs}
4 {Blackcleave Cliffs}
4 {Godless Shrine}
3 {Overgrown Tomb}
1 {Urborg, Tomb of Yawgmoth}
1 {Swamp}
1 {Plains}

22 lands


4 {Bloodghast}
4 {Gravecrawler}
4 {Deathrite Shaman}
4 {Dark Confidant}
3 {Tidehollow Sculler}

19 creatures


4 {Path to Exile}
4 {Faithless Looting}
3 {Lingering Souls}
2 {Zealous Persecution}
3 {Thoughtseize}
3 {Inquisition of Kozilek}

19 other spells


Sideboard

3 {Lightning Bolt}
2 {Slaughter Games}
2 {Rakdos Charm}
2 {Stony Silence}
2 {Sowing Salt}
1 {Ancient Grudge}
1 {Abrupt Decay}
1 {Grafdigger's Cage}
1 {Engineered Explosives}

15 sideboard cards



Joshnoodles

If your opponent gets a 4/4 out you are screwed without a path to exile. You need some kind of bomb that will keep your deck rolling. Some kind of 4-5 cost zombie that will either create advantage, kill opponent creature, or speed up your deck.

DeathlyFoiend

Vengvine, but what to neg?