I Wash My Hands Of This Weirdness

Started by Ohthenoises, June 06, 2013, 12:01:50 AM

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Ohthenoises


I Wash My Hands Of This Weirdness

60 cards, 0 sideboard


7 {Island}
3 {Steam Vents}

10 lands


4 {Blistercoil Weird}

4 creatures


4 {Manamorphose}
4 {Cerulean Wisps}
1 {Artful Dodge}
4 {Ideas Unbound}
3 {Thought Scour}
4 {Serum Visions}
1 {Elixir of Immortality}
4 {Crimson Wisps}
3 {Visions of Beyond}
4 {Paradise Mantle}
4 {Gitaxian Probe}
2 {Grapeshot}
4 {Faithless Looting}
4 {Sleight of Hand}

46 other spells


Sideboard

Notes:
My spin on Weirdstorm.

Antirayman

I hate this deck, it's just bad and it's posted every week!

Qpwner

Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

I love these decks, and I welcome seeing all of the variations and new ideas people have.

Ohthenoises

Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.

Ohthenoises

Quote from: Qpwner on June 06, 2013, 01:47:17 PM
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

I love these decks, and I welcome seeing all of the variations and new ideas people have.

Thanks! I added {elixir of immortality} and {artful dodge} for a true infinite combo.

Vampyvyrus

10 land in a 60 card deck...kinda scary

Ohthenoises


Moneekahh

10 land is still really low. I would add a playset of  {Scalding Tarn}.

Ohthenoises

Quote from: Moneekahh on June 07, 2013, 12:03:02 AM
10 land is still really low. I would add a playset of  {Scalding Tarn}.

It's low for a reason. 10 guarantees 1 in my opening hand and that is literally ALL I need to go off. Scalding tarns would never be used in this deck because once I have that 1 land I won't need to play another.

I encourage you to proxy/build this for yourself and try it. It's much more stable than you think.

Monrodesign

Really don't need the red lands since  {Paradise Mantle} taps for any color but ya nice variation.

abstractApathist

Quote from: Monrodesign on June 07, 2013, 10:47:17 AM
Really don't need the red lands since  {Paradise Mantle} taps for any color but ya nice variation.
It casts things like {Crimson Wisps}. If you can, I'd swap out all basics for shocks or painlands since you shouldn't have to worry about paying life if you have a winning hand.

abstractApathist

{Aphotic Wisps} and {Virulent Wisps} are nice because half of the deck is getting in creature damage. I've also found that {Manamorphose} is usually hard to cast.

Antirayman

Quote from: Ohthenoises on June 06, 2013, 06:26:18 PM
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.

1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.

Ohthenoises

Quote from: Antirayman on June 07, 2013, 06:07:45 PM
Quote from: Ohthenoises on June 06, 2013, 06:26:18 PM
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.

1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.

In answer to 1. Is it any faster to get the combo pieces than Eggs? Or normal Storm? Or Splinter Twin? I've played them all and they are by far MUCH slower.

In answer to 2 you are assuming that thy didn't play anything on their turn, that they have the removal, and that I don't have {mizzium skin}/{dispel}/{izzet charm} from my sideboard in my hand. (Which I do I just didn't list the sideboard because I didn't think I had to.)

Monrodesign

Quote from: Antirayman on June 07, 2013, 06:07:45 PM
Quote from: Ohthenoises on June 06, 2013, 06:26:18 PM
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!

How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.

1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.

It wins on turn 2 and you can exile your hand on the mulligan making your chances much better on getting the combo.