Standard Most Damage on T3

Started by Mattao19, June 02, 2013, 10:27:48 PM

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Mattao19

What's the most damage (accumulated) by Turn 3 that you've either dealt or received in Standard?

Slenderbro

T1  {Champion of the Parish}
T2 4x  {Burning-Tree Emissary} using float to play  {Mayor of Avabruck}
T3  {Lightning Mauler} soulbound to champ.
Swing 24
(6 humans entered +1 mayor = 8 from champ. 8+4 mayor boost = 12 from emissary group. 2+1 mayor boost =3 from mauler. 1 from mayor himself. 24 damage.)
Used: sacred foundry t1, stomping ground t2.

Buddy of mine said i should play my naya blitz's "god hand". I said "mk if you want me to".

Mattao19

Lol nice but my best is 33 on Turn 3
Turn 1:  {Arbor Elf}
Turn 2:  {Burning-Tree Emissary} into  {Wild Beastmaster}
Turn 3: swing with Bloodrush from 3x  {Slaughterhorn}s lol
Beast master gets +9/+6 making her a 10/7
Making BTE a 12/12 and Arbor an 11/11

Mattao19

Lol I go through this literally at EVERY FNM I go to lol trust me it works as long as you do it in this order:
Declare attackers
Say before you declare blockers and before BM triggers I Bloodrush her. Then Bloodrush is on the stack the Bloodrush resolves then the BMs trigger happens

Mattao19


Hunteroffire9

T  1
{Arbor elf}

T2 {fencing ace} rancor

T3  4 {etherAl armour} he is a
23/21 trample and double stricke

Attack for 46 gg turn 3

Double-O-Scotch

Quote from: Hunteroffire9 on June 03, 2013, 10:29:05 AM
T  1
{Arbor elf}

T2 {fencing ace} rancor

T3  4 {etherAl armour} he is a
23/21 trample and double stricke

Attack for 46 gg turn 3

This is flawed...

MementoMori

Quote from: Double-O-Scotch on June 03, 2013, 11:27:02 AM
This is flawed...
It works.

You have to be on the draw, and this has to be your opening hand: Temple Garden, Arbor Elf, white source, Fencing Ace, Rancor, white source, Ethereal Armor

All you have to do is draw the other three Ethereal Armor. The last white source in the opener could also be another EA; in that case, you have to draw two EA and a white source instead of three EA.

Mattao19

Lets see here
T1:  {Temple Garden} pay 2 play  {Arbor Elf}
Turn 2:   {Fencing Ace} -> {Plains} tap Arbor elf to untap Temple Garden. Play your first  {Ethereal Armor} makes your FA a 2/2
Turn 3: play 3 more  {Ethereal Armor} you now control 4 enchantments therefore your ace is now +4/+4 from each so hes a 17/17 with double strike then tap your elf to put a {rancor} on him giving him +2/+0 then +4/+4 making him 23/21 with double strike so swing for 46.
I think I did the math right

Mattao19


Mikefrompluto

Quote from: MementoMori on June 03, 2013, 11:44:11 AM
Quote from: Double-O-Scotch on June 03, 2013, 11:27:02 AM
This is flawed...
It works.

You have to be on the draw, and this has to be your opening hand: Temple Garden, Arbor Elf, white source, Fencing Ace, Rancor, white source, Ethereal Armor

All you have to do is draw the other three Ethereal Armor. The last white source in the opener could also be another EA; in that case, you have to draw two EA and a white source instead of three EA.

I think he means having a playset of the armors on T3 is flawed. Possible? Of course. However, it would be highly inconsistent.

Mattao19

 {Sire of Insanity} kills me too

MisterJH

Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since  {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.

That's how I understand it at least.
It works, its in the rules section. I actually did a well detailed explanation if interested

Mattao19

Quote from: MisterJH on June 03, 2013, 01:37:53 PM
Quote from: KangaRod on June 03, 2013, 03:00:40 AM
I don't think you can do that, since  {Wild Beastmaster}'s effect happens at the beginning of combat, and you can't bloodrush until after a creature is attacking.

That's how I understand it at least.
It works, its in the rules section. I actually did a well detailed explanation if interested

Yes I remember that thank you

Kaleo42

t1: tapped {steam vents}
T2: {sulfur falls}> {goblin electromancer}
T3: {mountain}> {burning tree emmissary}> add {G}{R}> tap last land for {U}> cast {beck // call}> use {R} to sac the BTE for {R}{R}{R} using {infernal plunge}> cast {thatcher's revolt}> beck trigger draw 3> pay {R} for {battle hymn}> add 4x{R}> {krenko's command} draw 2> BTE draw one> {infernal plunge} sac BTE> mana pool is 4x{R} 1x{G}>

...continue playing token generators and drawing more cards and playing mana producing spells as well as {past in flames}...

{massive raid} +{reverberate}