M14 new rules.

Started by Harmon74, May 23, 2013, 01:15:12 AM

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Mikefrompluto

Quote from: Birdbrain on May 23, 2013, 02:44:18 PM
Lets say at the end of your turn you tap 4 lands. You have four in your mana pool. Then on the next turn you haven't used it yet and tap 5 lands. You now have 9 in your mana pool. You don't use that and tap 6 lands next turn, you now have 15 in your mana pool.

That is what I mean by stockpiling mana

Unless youre playing bizarre house rules, that wouldn't work even if mana burn was around. Mana pools empty after each step.

prayos

Unless you have {Omnath} on the field...

Birdbrain

I had said mana burn was to prevent that from the beginning

MisterJH

Quote from: Birdbrain on May 23, 2013, 03:02:37 PM
I had said mana burn was to prevent that from the beginning
What theyre saying is that coulnt happen. Mana always emptied anyways, whether is dealt damage or not youd have 0
Mana at the begininning of each step.

Birdbrain

Quote from: MisterJH on May 23, 2013, 03:04:20 PM
Quote from: Birdbrain on May 23, 2013, 03:02:37 PM
I had said mana burn was to prevent that from the beginning
What theyre saying is that coulnt happen. Mana always emptied anyways, whether is dealt damage or not youd have 0
Mana at the begininning of each step.
i know it couldn't have happened...read my original post one page back

Mikefrompluto

Quote from: Birdbrain on May 23, 2013, 03:02:37 PM
I had said mana burn was to prevent that from the beginning

How would it prevent that if your mana pool has always emptied at the end of your turn ever since the game was created? Mana has never been able to carry over between turns unless you have something like the aforementioned {Omnath, Locus of Mana}.

Birdbrain

Quote from: Mikefrompluto on May 23, 2013, 03:08:31 PM
Quote from: Birdbrain on May 23, 2013, 03:02:37 PM
I had said mana burn was to prevent that from the beginning

How would it prevent that if your mana pool has always emptied at the end of your turn ever since the game was created? Mana has never been able to carry over between turns unless you have something like the aforementioned {Omnath, Locus of Mana}.
i meant those rules prevented that from happening. I never said it ever existed in the game (save for a few cards) I'm saying there was rules from the beginning that prevented it from crossing people's minds. Well most people's

Keyeto

I'm not fond of the new legendary rule. I love that one gets to stay when you control more than one, but both players being allowed to have it on the field seems weird to me. Then again, you always have been able to have {Teysa, Orzhov Scion} and {Teysa, Envoy of Ghosts} on the field, so honestly guys, how much flavor are we losing?

Everything else seems perfectly fine. Ramp still works and all. You just can't bounce and abuse cards like {Oracle of Mul Daya} anymore, which makes more sense to me.

InfinitiveDivinity

Quote from: Birdbrain on May 23, 2013, 03:11:12 PM
Quote from: Mikefrompluto on May 23, 2013, 03:08:31 PM
Quote from: Birdbrain on May 23, 2013, 03:02:37 PM
I had said mana burn was to prevent that from the beginning

How would it prevent that if your mana pool has always emptied at the end of your turn ever since the game was created? Mana has never been able to carry over between turns unless you have something like the aforementioned {Omnath, Locus of Mana}.
i meant those rules prevented that from happening. I never said it ever existed in the game (save for a few cards) I'm saying there was rules from the beginning that prevented it from crossing people's minds. Well most people's
Right... Lol

Silent1236

Part of me says "Hey this is cool" and the other part of me says ".love. you WoTC, this is ridiculous."  I just don't know what to do with myself now 😖

izik99

Quote from: FlickerYourOwnIdentity on May 23, 2013, 02:35:24 AM
Quote from: Wally on May 23, 2013, 02:08:34 AM
Extra land plays just got harder to exploit, and the sideboard just got derped. I mean, how hard is it to count your 15 card sideboard and make sure you have them all there.
Exactly, especially about land play.  But I still ask the question, what will happen to {primal surge}, after all you can't play the land if you run into it, defeating the purpose of the card.

I think we should send a civilized message to Mark Rosewater about the rule changes, and why they happened?

It still works. You're putting onto the battlefield, not playing it.

Wackaman9001

Quote from: Bozo_Law on May 23, 2013, 02:31:27 PM
I hate the legend rule but LOVE the mulligan rule.
I didn't see a mulligan rule?

All-Mana Mania

And one more thing is that this shouldn't be about which rule was better. That isn't whats important. It happened. Its done with. And none of what we say will change it. But what matters is how we adjust our play to deal with the game. Strategy exists in a strategy game. This rule doesnt take that way. When you examine a card like phantasmal image you shouldn't have to think "Ok its a creature. It can be ANY creature. But it can also be a Doom Blade." Say that about Jace. "Ok its a planeswalker. It brainstorms, it bounces dudes, and oh yeah it also kills my opponents jaces or renders cards in their hand useless for no reason other than its name."

Edit: Clicked the wrong button. Sorry about that.

DG

Hunteroffire9

Omg wizards now
People can't kill
Jace the mind sculptor with jace beleran this is stupid?

I feal like these Rules are unneeded

AgrusKos

Like the sideboard rule, hate land rule, Legend rule I like, PW I dont