M14 new rules.

Started by Harmon74, May 23, 2013, 01:15:12 AM

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MisterJH

Quote from: Birdbrain on May 23, 2013, 11:03:42 AM
So I was right then in the pm to Mr JH?
Im almost positive yes

Dudecore

The sideboard rule is a great idea. It is a bit more logical and customizable now. Some pretty funky decks are possible now, since they can take gigantic packages out, and exchange them for something else.

The legend rule is a disappointment, I think it promotes aggro strategies (surprise, surprise) too much. Cloning {Emrakul, the Aeons Torn} was a thing, I feel like it's going to degenerate games too much by not being able to clone it. We've gotta see.

Chaining Planeswalkers isn't the worst idea ever? It again promotes aggro far too much, you MUST have creatures attack planeswalkers now - control mirrors will just be a race to cast planeswalkers quicker.

InfinitiveDivinity

Quote from: Dudecore on May 23, 2013, 11:05:34 AM
The sideboard rule is a great idea. It is a bit more logical and customizable now. Some pretty funky decks are possible now, since they can take gigantic packages out, and exchange them for something else.

The legend rule is a disappointment, I think it promotes aggro strategies (surprise, surprise) too much. Cloning {Emrakul, the Aeons Torn} was a thing, I feel like it's going to degenerate games too much by not being able to clone it. We've gotta see.

Chaining Planeswalkers isn't the worst idea ever? It again promotes aggro far too much, you MUST have creatures attack planeswalkers now - control mirrors will just be a race to cast planeswalkers quicker.
I play Modern Jund so this deck just made my deck disgusting. I'll take it, but I'm not proud of it. Now I can abuse the crap out of Lilly, she just got even more ridiculous.

Bman0121

Oh so  {Thrun, the Last Troll} just become the strongest creature in modern?

InfinitiveDivinity

Quote from: Bman0121 on May 23, 2013, 11:12:27 AM
Oh so  {Thrun, the Last Troll} just become the strongest creature in modern?
Not necessarily, but he is awesome.

Double-O-Scotch

Get em while they're hot!

Dudecore

And yes, new players make all of the money for Wizards. It certainly is not older players. If that were the case, attendance would not be at an all-time high. They will cater rules towards them, because they're the least likely to understand why the rules are implemented in the first place. They just want to attack with creatures...they don't want to see their 10-drop being taken off the field by a clone. Same reason they absolutely hate Counter magic.

It was only a matter of time before they allow basically no interaction between creatures other then chump block/trade strategies and when to cast them to outnumber an opponent.

Mentonin

Quote from: InfinitiveDivinity on May 23, 2013, 11:10:25 AM
Quote from: Dudecore on May 23, 2013, 11:05:34 AM
The sideboard rule is a great idea. It is a bit more logical and customizable now. Some pretty funky decks are possible now, since they can take gigantic packages out, and exchange them for something else.

The legend rule is a disappointment, I think it promotes aggro strategies (surprise, surprise) too much. Cloning {Emrakul, the Aeons Torn} was a thing, I feel like it's going to degenerate games too much by not being able to clone it. We've gotta see.

Chaining Planeswalkers isn't the worst idea ever? It again promotes aggro far too much, you MUST have creatures attack planeswalkers now - control mirrors will just be a race to cast planeswalkers quicker.
I play Modern Jund so this deck just made my deck disgusting. I'll take it, but I'm not proud of it. Now I can abuse the crap out of Lilly, she just got even more disgusting.
killing your own Lilly just for a -2 effect won't be that effective many times. You want your opponent to have trouble removing her to then play another. The legend rule might make some cards get banned in some formats, though, such as the spaghetti monster (emrakul)

MisterJH

Quote from: Dudecore on May 23, 2013, 11:15:57 AM
And yes, new players make all of the money for Wizards. It certainly is not older players. If that were the case, attendance would not be at an all-time high. They will cater rules towards them, because they're the least likely to understand why the rules are implemented in the first place. They just want to attack with creatures...they don't want to see their 10-drop being taken off the field by a clone. Same reason they absolutely hate Counter magic.

It was only a matter of time before they allow basically no interaction between creatures other then chump block/trade strategies and when to cast them to outnumber an opponent.
Truly. I play magic because it tests the mind, its turning into Call of Duty rather than Starcraft, if i could make such a comparison. Its a societal thing as well as a new player thing. Newer players can learn the rules quickly as i did, but they dont want to put time and money just so they have to THINK, god forbid! Theyd much rather get some shiny cards with big #s on them and do a bunch of damage. I think in 2-3 blocks Magic as it was meant to be played will be dead. Im frustrated.

Birdbrain

Or that eventually they stop focusing on new players and cater to veteran players

Falcon182

Overall the changes don't bother me except it further limits removal of ridiculously overpowered creatures...  {Emrakul, the Aeons Torn} should never have been printed and needs to be banned.

Mentonin

A game created as a math exercise being simplified because people can't count to 14, or even 61, is dumb. I like the sb changes for the possibilities though.

If they wanted to change the legends rule, I think they should keep it lore wise. I would suggest this:
You can't play a legend with the same name as a legend already on the field (you can't use a unique creature more than once)
If a legend with the same name as a legend already on the field would be put there from anywhere, the legend on the field goes to the graveyard as the new legend enters (they may change sides because of effects, can't they?)
If more than one legend with the same name would be put on the field at the same moment, they all go to the graveyard instead
If a token or card with another name than a legen copies it, it won't copy the legendary type. It's name will be the same as the creature for all effects that care, but the legend rule doesn't apply because it isn't a legendary type permanent (if someone clones you, there WILL be two of you, right?) (this one would probably be broken because of gameplay. It could be, instead: no effect can copy a legendary type permanent)

MuggyWuggy

Oh fateful hour...why did you destroy mana burn?

Dudecore

I'm glad mana burn is gone. It never made any sense anyway, it was too easy to play around. It was just something tacked onto punish people using rituals, but never seemed to do that either. It was a mere annoyance.

Birdbrain

Quote from: Dudecore on May 23, 2013, 12:34:59 PM
I'm glad mana burn is gone. It never made any sense anyway, it was too easy to play around. It was just something tacked onto punish people using rituals, but never seemed to do that either. It was a mere annoyance.
geting rid of mana burn didnt affect my playing at all though. Because I just used it up immedeatly anyway. I think it was to prevent people from stockpiling mana so they couldn't play a 12 CMC spell with only 2 lands or something