Supreme Verdict/Hexproof

Started by Bookmeister, May 21, 2013, 02:26:38 AM

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Bookmeister

Would giving your creatures hexproof, say via {Simic Charm}, save them from {Supreme Verdict}?

Paraluke

No. Supreme verdict does not target, so hexproof does not prevent it.

Antirayman

Nope verdict doesn't target your creatures.
It affects just all creatures.
You can play  {Rootborn Defenses} to save them.

Paraluke


MageBones


Bookmeister

Quote from: MageBones on May 22, 2013, 04:57:01 AM
Or {Golgari Charm}

I play Selesnya tokens so Golgari Charm wouldn't work. I would still lose at least half my creatures.

MementoMori

Quote from: Bookmeister on May 22, 2013, 09:08:29 AM
I play Selesnya tokens so Golgari Charm wouldn't work.
I followed your logic here.

QuoteI would still lose at least half my creatures.
And then you lost me.

If you can play Golgari Charm, it will save all of your creatures from Verdict.

Bookmeister

#7
Quote from: MementoMori on May 22, 2013, 09:11:52 AM
Quote from: Bookmeister on May 22, 2013, 09:08:29 AM
I play Selesnya tokens so Golgari Charm wouldn't work.
I followed your logic here.

QuoteI would still lose at least half my creatures.
And then you lost me.

If you can play Golgari Charm, it will save all of your creatures from Verdict.

My tokens would not regenerate. Maybe not at least half, depends on how many tokens I have but I do generate a lot of tokens.

MementoMori

Yes they would. Why wouldn't they?

Bookmeister

Quote from: MementoMori on May 22, 2013, 09:15:23 AM
Yes they would. Why wouldn't they?

I didn't think they would, don't they die and come back? If so they would change zones and cease to exist. If not then Golgari Charm would work and this would make me happy.

MementoMori

Regenerated creatures never leave the battlefield.

701.12a: If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat."

Bookmeister

Quote from: MementoMori on May 22, 2013, 09:20:45 AM
Regenerated creatures never leave the battlefield.

701.12a: If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat."

Ok, great!