Training Guildmages

Started by FlickerYourOwnIdentity, May 15, 2013, 04:28:52 PM

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FlickerYourOwnIdentity


Training Guildmages

60 cards, 0 sideboard


2 {Mystic Gate}
2 {Sunken Ruins}
3 {Watery Grave}
2 {Isolated Chapel}
2 {Hallowed Fountain}
3 {Godless Shrine}
1 {Glacial Fortress}
3 {Fetid Heath}
2 {Drowned Catacomb}
2 {Crypt of Agadeem}

22 lands


3 {Bloodrite Invoker}
2 {Starlight Invoker}
3 {Dreamscape Artist}
2 {Spawnsire of Ulamog}
2 {Dawnglare Invoker}
3 {Dark Impostor}
4 {Skill Borrower}
3 {Orzhov Guildmage}
4 {Azorius Guildmage}
2 {Xathrid Gorgon}
3 {Dimir Guildmage}

31 creatures


3 {Beseech the Queen}
4 {Training Grounds}

7 other spells


Sideboard

FlickerYourOwnIdentity


Qpwner

 {Umbral Mantle}? So you can repeat tap abilities. I think the invokers are just too expencive, you might spash green for ramp?

Here, I made a deck a bit like yours. http://imtgapp.com/forum/index.php?topic=20737.msg173799#msg173799

Qpwner

More for green;  {Elder of Laurels} and {Kamahl, Fist of Krosa}

Edit: Kamahl is not modern legal, but you could use {Yew Spirit}.

Wally

You absolutely need  {Illusionist's Bracers} for this deck.

FlickerYourOwnIdentity

I forgot about {illusionist's Bracers} Wally!  Thanks!