Bantchantments

Started by Trunksthemighty, May 04, 2013, 03:22:33 PM

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Trunksthemighty

Quote from: abstractApathist on May 14, 2013, 03:55:42 PM
You might want a {Sphere of Safety} in the sideboard.
I did consider it. Just the mana cost is gross on it. I have  {Sigarda, Host of Herons} in sb and when I need her, her cmc is tough to utilize. My highest cmc in my deck is 3 and that's why it's deadly. It's really really hard to race beefed up hexproof creatures and that's what I'm going for. Thanks for the tip though. If aggro gets big again in my meta I may consider it

prayos

I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.

Trunksthemighty

Quote from: prayos on May 14, 2013, 04:39:55 PM
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
That is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol

prayos

Quote from: Trunksthemighty on May 14, 2013, 04:46:22 PM
Quote from: prayos on May 14, 2013, 04:39:55 PM
I would drop the Lawmage and Sigarda and add some {Avacyn's Pilgrim}. The reasoning is two fold: 1.) You have a chance to turn 2 your Geist, which in most cases will make your opponent crap themselves. 2.) If you happen to have a decent hand, it can play like this:

Turn 1: {Temple Garden}, pay 2 life, tap it, Pilgrim.
Turn 2: {Sunpetal Grove}. Tap Garden {Rancor} the Pilgrim, tap Grove, {Ethereal Armor} the Pilgrim, swing for 5 on turn 2.
That is happening when I get 2 more geists. I've seen it in action and you described it perfect. People pretty much crap themselves. People already do on a turn 3 geist lol

And people seriously underestimate the 5/3 {Avacyn's Pilgrim} on turn 2. I mean, it's a {Thragtusk}, without the trimmings. Not to mention, turn 3 {Unflinching Courage}. Now, he's a 8/6 with lifelink and trample. Better than a Thragtusk if you ask me.

Trunksthemighty

This is the final result! I love it!