Zombie Mill

Started by Andekev, May 12, 2013, 09:36:10 PM

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Andekev


Zombie Mill

60 cards, 0 sideboard


4 {Drowned Catacomb}
6 {Swamp}
2 {Nephalia Drownyard}
9 {Island}

21 lands


4 {Fog Bank}
3 {Armored Skaab}
2 {Skaab Ruinator}
3 {Undead Alchemist}
4 {Jace's Phantasm}
4 {Diregraf Captain}
2 {Grimgrin, Corpse-Born}
4 {Gravecrawler}

26 creatures


4 {Mind Sculpt}
2 {Chill of Foreboding}
2 {Call to the Kindred}
3 {Psychic Spiral}
2 {Dream Twist}

13 other spells


Sideboard

Andekev

Dunno if this will work. Anything to add or take out?

Mike_garzone

I've found {skaab ruinator} and {gravecrawler} to kind of work against purposes. You'll need the graveyard pretty loaded to get out skaab ruinator early enough for him to be most effective, so I'd most definetly drop one set, most likely the {gravecrawler}! Perhaps replace with some {blood scrivener}?

Andekev

It's not like I can't exile gravecrawler to skaab ruinator right? And I try to use call to the kindred to get him into play. Yeah when I get a couple more of those zombie clerics Ill try to fit them in somewhere, they just so expensive right now.

Ragingtiger

Quote from: Andekev on May 12, 2013, 09:47:06 PM
Dunno if this will work. Anything to add or take out?
Add  {Geralf's Mindcrusher} and drop  {Skaab Ruinator}. Unless you  {Thought Scour} yourself, ruinator is terrible.

Andekev

Alright reworked. Added fog bank for defense and armoured skaab for self mill. Took out elixir of immortality in exchange for psychic spiral. Can now use my self mill against opponent! Also added dream twist for cheap mill and flashback if it gets self milled. Ill definitely add the mindcrushers once I get them. Thanks for the input guys!