Dimir Control

Started by abstractApathist, May 12, 2013, 10:16:43 AM

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abstractApathist


Dimir Control

60 cards, 0 sideboard


3 {Nephalia Drownyard}
3 {Drowned Catacomb}
4 {Watery Grave}
4 {Swamp}
8 {Island}

22 lands


2 {Lazav, Dimir Mastermind}
4 {Delver of Secrets}
4 {Augur of Bolas}

10 creatures


2 {Pilfered Plans}
3 {Murder}
4 {Psychic Strike}
2 {Devour Flesh}
4 {Dimir Charm}
4 {Dissipate}
2 {Devastation Tide}
3 {Victim of Night}
2 {Dead Weight}
2 {Think Twice}

28 other spells


Sideboard

Notes:


abstractApathist

Bump.
I would really like any advice or criticism.

Zalast

Well your lack of side board is a bit bad. You could use some discard spells or global kill.  {Breaking // Entering} {Far // Away} {Notion Thief} to name a few dragon maze cards that may help

Mike_garzone

At least 3 more lands! Not counting your utility lands ({Nephalia drownyard}), you only have 19 sources producing B or U, which is what really counts in a mana base. Don't even consider the drownyards lands when you are building, but rather build around them as "spells", which is really what they are for, not the one colorless mana!

Wackaman9001

{Warped Physique} is a good option as well, your hand should never be empty, so it is a reliable cheap removal spell

Zalast

Oh a playset of  {Thought Scour} can help as a draw an can allow you to trigger a miracle  {Devastation Tide} if you are in a bind when your opponent attacks