5 Color Ramp

Started by Opticarrow8, May 08, 2013, 10:19:57 PM

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Opticarrow8


5 Color Ramp

94 cards, 0 sideboard


2 {Reliquary Tower}
3 {Boros Guildgate}
3 {Rakdos Guildgate}
3 {Gruul Guildgate}
4 {Maze's End}
3 {Izzet Guildgate}
3 {Dimir Guildgate}
3 {Selesnya Guildgate}
3 {Golgari Guildgate}
3 {Azorius Guildgate}
3 {Orzhov Guildgate}
3 {Simic Guildgate}

36 lands


2 {Bringer of the Black Dawn}
2 {Fusion Elemental}
2 {Bringer of the Green Dawn}
4 {Greenside Watcher}
2 {Maelstrom Archangel}
2 {Progenitus}
2 {Bringer of the Blue Dawn}
2 {Bringer of the Red Dawn}
2 {Bringer of the White Dawn}
4 {Birds of Paradise}
4 {Gatecreeper Vine}

28 creatures


2 {Dissipate}
1 {Nicol Bolas, Planeswalker}
2 {Supreme Verdict}
3 {Door to Nothingness}
3 {Think Twice}
1 {Divination}
2 {Grisly Salvage}
2 {Terminus}
1 {Chromatic Lantern}
1 {Urban Evolution}
2 {Silence}
2 {Obelisk of Alara}
2 {Mulch}
4 {Amulet of Vigor}
2 {Conflux}

30 other spells


Sideboard

Opticarrow8

I dont even know what to truly call this, but it seems fun.
Comments and criticism welcome.

Opticarrow8

If at all possible i'd like to keep this under 200$

FlickerYourOwnIdentity

Two things.

1. {Amulet of Vigor}
2. If you think that lands are considered colored by the mana they produce, then that's wrong.  Lands are colorless.


Hope that helped. :)

Opticarrow8

Quote from: FlickerYourOwnIdentity on May 08, 2013, 10:25:04 PM
Two things.

1. {Amulet of Vigor}
2. If you think that lands are considered colored by the mana they produce, then that's wrong.  Lands are colorless.


Hope that helped. :)
Ohhh good thought on the ammy.
I know about the lands, conflux is to fetch win cons in the shard creatures and prog

Opticarrow8


MisterJH

Id put 4 {amulet of vigor} jus because its so crucial for the speed of this deck

Opticarrow8

Quote from: MisterJH on May 08, 2013, 10:47:46 PM
Id put 4 {amulet of vigor} jus because its so crucial for the speed of this deck
Kk got it, anything else?

And does anyone see this deck going anywhere in a modern play fnm?

MisterJH

Honestly id be surprised if it ever did. However my theory to a {maze's end} deck is to pick 2-3 main colors and build all in those colors, and put only 1 of all the gates in to make the deck consistent, and use mazes end and the defender that searches for gates. This way the deck is only slightly slower than any other deck, but with an alternate wincon

Opticarrow8

Updated to make 40% land. Yes i know it's 90 cards lol.

Opticarrow8

Too many cards but i think it'd be fun.

Opticarrow8

Updated for bringers because they are op