Black/Green Infect

Started by bravado883, February 19, 2012, 09:42:14 PM

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bravado883


Black/Green Infect

75 cards, 15 sideboard


7 {Swamp}
4 {Woodland Cemetery}
2 {Inkmoth Nexus}
7 {Forest}

20 lands


1 {Phyrexian Swarmlord}
1 {Skithiryx, the Blight Dragon}
2 {Putrefax}
2 {Hand of the Praetors}
3 {Flensermite}
3 {Glistener Elf}
3 {Plague Stinger}
2 {Rot Wolf}
3 {Phyrexian Crusader}

20 creatures


4 {Undying Evil}
3 {Hunger of the Howlpack}
3 {Mutagenic Growth}
4 {Titanic Growth}
3 {Virulent Wound}
3 {Go for the Throat}

20 other spells


Sideboard

3 {Pistus Strike}
3 {Ranger's Guile}
4 {Autumn's Veil}
1 {Creeping Corrosion}
4 {Naturalize}

15 sideboard cards



Notes:
Updated, interested in feedback. Thanks!

BlackJester

Equipment goes really well with infect.

BlackJester

Well, Swords are always great ({Sword of Mind and Body}, {Sword of War and Peace}, {Sword of Feast and Famine}) but pricy.  {Inquisitor's Flail} can do some massive damage with infect.  First strike is great with infect, so {Viridian Claw} is fast and cheap.  The Pike is excellent too, given your build.

As for what to take out, I dunno.  I'm good for ideas, but power balancing and such is better left to Standard Pros.

Greenbeats

You should take out skittles and the swarmlord add 2 more inkmoth nexus remove the flensermite and take your other spells to three of or less exept mutgenic growth up to four then add in cheap equipment like claws and bring what's left of your creatures to four of's if possible