Making junk rites need advice

Started by Opticarrow8, May 02, 2013, 09:05:07 PM

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Opticarrow8

I want to know like what a good hand is, what to use  {Angel of Serenity} on, what time to play the  {Thragtusk} flicker off  {Restoration Angel}, and so on.
Words of wisdom?
I intend to play a junk deck at the grand prix and i figured learning how to play it would be slightly essential.

All-Mana Mania

You do not want griselbrand in your opening hand. He just keeps up space. You also want to flicker craterhoof behemoths because of awesomeness. Also you would want one rites in your hand and the rest can go into the graveyard. That would be 5 creatures and that should sustain you. You want only 1 rites in your hand at a time. Having 4 of em and waiting for the right creatures will take too long. You need mana dorks. All i got

Opticarrow8

Quote from: All-Mana Mania on May 02, 2013, 09:11:02 PM
You do not want griselbrand in your opening hand. He just keeps up space. You also want to flicker craterhoof behemoths because of awesomeness. Also you would want one rites in your hand and the rest can go into the graveyard. That would be 5 creatures and that should sustain you. You want only 1 rites in your hand at a time. Having 4 of em and waiting for the right creatures will take too long. You need mana dorks. All i got
All good, i just dont run  {Griselbrand}. But good stuff none the less.

All-Mana Mania

I would highly suggest running him. You are mainly getting turn 3/4 7/7 flying lifelink

Bozo_Law


Hunteroffire9

Quote from: All-Mana Mania on May 02, 2013, 09:42:56 PM
I would highly suggest running him. You are mainly getting turn 3/4 7/7 flying lifelink
He's not competative, he dose not win games against aggro angel of serenity does, and aggro is junk rites hardest match up,

So you need her, IMO

MisterJH

No thragtusk ;) hes toogood it frustrates me

Hunteroffire9

Grisal is more of a 1 of
Sb card
Because you want angel to save you and craterhoof to finish them, 

Hunteroffire9

Also run 3-4  {Acidic Slime} sb, put them in and take thragtusk out against control and midrange, life
Gain is not needed against control, control can't defend there land and there life, and slime stops naya and jund from getting thundermaw thragtusk or aurlia and sometimes
Olivia and hunt master

Opticarrow8

Quote from: Hunteroffire9 on May 02, 2013, 10:14:29 PM
Grisal is more of a 1 of
Sb card
Because you want angel to save you and craterhoof to finish them,
Yeah i have the slimes, could you explain how to properly use craterhoof? I have 2 in my decklist but never really knew how to use.

All-Mana Mania

You want to reanimate craterhoof last. Then all your creatures get like +20/+20

One time i got 2 craterhoofs back an got +61/+61

MisterJH

When you have a couple creatures out, you play/reanimate craterhoof and attack and kill things. Hes an aggo card pure and simple, you play him when you calculate the most damage for the least risk

Opticarrow8

Quote from: MisterJH on May 02, 2013, 10:32:17 PM
When you have a couple creatures out, you play/reanimate craterhoof and attack and kill things. Hes an aggo card pure and simple, you play him when you calculate the most damage for the least risk
How do i play/reanimate without having to go through combat though?

Opticarrow8


MisterJH

No questions a dumb question! But that ones pretty close ;) jk i kid, i just dont understand it, you want to play reanimator without havig to attack?