Key mechanics

Started by Imdowd80, April 26, 2013, 02:33:50 AM

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Imdowd80

Is it weird that most of the guild mechanics are actually missing from dragons maze. No blood rush, no cipher, no populate, and so on.

The1337Magician

There are about two of each from a guild it seems to me.  {Trait Doctoring} or  {Pyrewild Shaman}

InfinitiveDivinity

They're all there, they're just very limited in their use.

MementoMori

 {Wake the Reflections} has populate.

Dudecore

Azorius: {Lyev Decree}, {Lavinia of the Tenth}
Boros:  {Boros Mastiff}, {Tajic, Blade of the Legion}
Dimir: {Hidden Strings}, {Trait Doctoring}
Izzet: {Dragonshift}, {Weapon Surge}
Golgari: {Thrashing Mossdog}, {Varolz, the Scar-Striped}
Rakdos: {Exava, Rakdos Blood Witch}, {Rakdos Drake}
Selesnya: {Scion of Vitu-Ghazi}, {Wake the Reflections}
Simic: {Battering Krasis}, {Renegade Krasis}
Orzhov: {Pontiff of Blight}, {Tithe Drinker}
Gruul: {Pyrewild Shaman}, {Rubblebelt Maaka}

Birdbrain

They had ALOT of restrictions. They had to cram so much into a small set that they couldn't print much of the mechanic's. 10 guild mechanics, plus trying to offer something new, plus making cards for each player type, and a bunch of other restrictions forced the guild mechanics out. By process of elimination this should be a Timmy set, but with all the restrictions it ended up being Timmy/Johnny