BfB Dredge

Started by cltrn81, March 05, 2012, 08:36:18 AM

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cltrn81

BfB Dredge

60 cards, 0 sideboard


4 {Cephalid Coliseum}
3 {Island}
3 {Misty Rainforest}
1 {Forest}
3 {Scalding Tarn}
4 {Gemstone Mine}

18 lands


1 {Dryad Arbor}
4 {Golgari Grave-Troll}
4 {Narcomoeba}
2 {Flame-Kin Zealot}
2 {Golgari Thug}
2 {Hedron Crab}
4 {Bloodghast}
4 {Stinkweed Imp}

23 creatures


4 {Careful Study}
4 {Bridge from Below}
2 {Dread Return}
1 {Life from the Loam}
4 {Breakthrough}
4 {Tome Scour}

19 other spells


Sideboard

cltrn81

Turn 2 kills very possible with this dredge deck.

BlackJester

Quote from: cltrn81 on March 05, 2012, 08:37:17 AM
Turn 2 kills very possible with this dredge deck.
Really?  How?  It's not that I doubt you, but I'm wondering if you would mind a bit of an explanation behind this deck. I'm very interested.

cltrn81

Quote from: BlackJester on March 05, 2012, 01:13:40 PM
Quote from: cltrn81 on March 05, 2012, 08:37:17 AM
Turn 2 kills very possible with this dredge deck.
Really?  How?  It's not that I doubt you, but I'm wondering if you would mind a bit of an explanation behind this deck. I'm very interested.

There are a lot of ways to get cards in your GY with this deck but the best is to play {cephalid coliseum} and {careful study} this allows you to dump {golgari grave-troll}, {bridge from below} or otger cards you want in the GY.  Or you can draw the eighth card on turn 1 and dump the troll.  Turn 2 allows you to dredge 6 and hopefully the {narcomebia}s come into play or the {bloodghast} goto the GY.  The goal for turn 2 is to get more than 7 in the GY and more dredge cards so you can sac {cephalid coliseum} and get a free brainstorm to dredge more.  Then you play your land after the {bloodghast} are in the GY.  By now you have a combo of 3 creatures from the ghasts or {narcomebia} and you can sac 3 creatures to play {flame-kin zealot} with {dread return}.  Sacing the creatures hopefully triggers 2 or 3 {bridge from below} and you put all those tokens in play and the zealot gives em all haste and +1/1.  Chances are you will win on turn 3 if you could not get enough tokens in play.

cltrn81

Here is a version that is a little more budget friendly....ish.  {cabal therapy} is good too.

Guypocolypse

Moar gold lands please

cltrn81

Need to update but this may also be the tourney deck.