Gruul Ramp (Spoilers)

Started by izik99, April 22, 2013, 09:04:14 AM

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izik99


Gruul Ramp (Spoilers)

60 cards, 0 sideboard


1 {Kessig Wolf Run}
4 {Rootbound Crag}
7 {Mountain}
8 {Forest}
4 {Stomping Ground}

24 lands


4 {Zhur-Taa Ancient}
4 {Savageborn Hydra}
4 {Somberwald Sage}
4 {Ruric Thar, the Unbowed}
4 {Arbor Elf}
4 {Elvish Archdruid}
4 {Avacyn's Pilgrim}

28 creatures


4 {Farseek}
2 {Signal the Clans}
2 {Clan Defiance}

8 other spells


Sideboard

Notes:
DGM Substitutes                                Elvish Archdruid: Zhur-Taa Druid               I also need help with a sideboard (I've never been to FNM before so I don't know what to expect.) and any other suggestions would be great.

Bman0121

Instead of the hydra you might want  {Huntmaster of the Fells}

izik99

Quote from: Bman0121 on April 22, 2013, 09:30:27 AM
Instead of the hydra you might want  {Huntmaster of the Fells}

I like the hydra better because I can cast him on any turn past 3 and he'd still be relevant- for example, if it was turn 10 against control, and you cast an 8/8 (or higher, this is ramp) Double Strike, that would be awesome. If you cast a 2/2 double strike on turn 4 or earlier, that's still a threat (that can grow). Huntmaster would do close to nothing that late in a game, and is only relevant on turn four-six.

PS: Plus I can't afford him, so it's a win-win! :P

Desolatus

If I may ask, why did you choose to exclude {Ranger's Path} from your green ramp deck?

whitedrake

Mhmm

T1: {Forest}, {Arbor Elf}
T2: {Stomping Ground}, {Somberwald Sage}
T3: {Rootbound Crag}, {Zhur-Taa Ancient},
T4: {Savageborn Hydra} for 11... 9/9 DS

Am not sure if u can grow  {Huntmaster of the Fells} that way... Give her rancor and gg...;)

But anyway I would cut on few items... Like for example {Ruric Thar, the Unbowed} as a 4 off is unneccessary I think...

Cut few things and put in  {Rancor}...;)

izik99

Quote from: Desolatus on April 22, 2013, 09:43:50 AM
If I may ask, why did you choose to exclude {Ranger's Path} from your green ramp deck?

I want to limit noncreature spells for Ruric.

izik99

Quote from: whitedrake on April 22, 2013, 09:44:10 AM
Mhmm

T1: {Forest}, {Arbor Elf}
T2: {Stomping Ground}, {Somberwald Sage}
T3: {Rootbound Crag}, {Zhur-Taa Ancient},
T4: {Savageborn Hydra} for 11... 9/9 DS

Am not sure if u can grow  {Huntmaster of the Fells} that way... Give her rancor and gg...;)

But anyway I would cut on few items... Like for example {Ruric Thar, the Unbowed} as a 4 off is unneccessary I think...

Cut few things and put in  {Rancor}...;)

I'll put in 1 or 2 rancor, and put 1 or 2 Ruric in the sideboard for use against control.

whitedrake

Quote from: izik99 on April 22, 2013, 09:04:14 AM

Gruul Ramp (Spoilers)

60 cards, 0 sideboard


1 {Kessig Wolf Run}
4 {Rootbound Crag}
7 {Mountain}
8 {Forest}
4 {Stomping Ground}

24 lands


4 {Zhur-Taa Ancient}
4 {Savageborn Hydra}
4 {Somberwald Sage}
3 {Ruric Thar, the Unbowed}
4 {Arbor Elf}
4 {Elvish Archdruid}
4 {Avacyn's Pilgrim}

27 creatures


4 {Farseek}
3 {Rancor}
2 {Clan Defiance}

9 other spells


Sideboard

Notes:
DGM Substitutes                                Elvish Archdruid: Zhur-Taa Druid               I also need help with a sideboard (I've never been to FNM before so I don't know what to expect.) and any other suggestions would be great.

I would see it like this... Only bcs I so not think that  {Signal the Clans} is that big...