Fog To Nothingness

Started by Dudecore, April 14, 2013, 07:14:23 PM

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Dudecore


Fog To Nothingness

60 cards, 0 sideboard


2 {Alchemist's Refuge}
1 {Blood Crypt}
4 {Breeding Pool}
2 {Glacial Fortress}
1 {Godless Shrine}
2 {Hallowed Fountain}
2 {Hinterland Harbor}
1 {Overgrown Tomb}
1 {Steam Vents}
4 {Sunpetal Grove}
3 {Temple Garden}
1 {Watery Grave}
1 {Woodland Cemetery}

25 lands


3 {Snapcaster Mage}

3 creatures


4 {Chromatic Lantern}
1 {Detention Sphere}
1 {Door to Nothingness}
4 {Farseek}
4 {Fog}
4 {Increasing Ambition}
1 {Negate}
1 {Rakdos's Return}
4 {Sphinx's Revelation}
4 {Urban Evolution}
4 {Terminus}

32 other spells


Sideboard

Notes:
Best approximation of a deck I've been seeing on MTGO. Basically {Farseek} and {Chromatic Lantern} until you're basically on 5 life, then fog into a gigantic {Sphinx's Revelation}. {increasing Ambition} to find more gas until you drop {Door to Nothingness} for the win.

Dudecore

A big {Rakdos's Return} just sets the table for the eventual {Door to Nothingness}, or it can be the main course.

Sawyerrr

Wonder why no one considers  {Diabolic Revelation} lol

Mikefrompluto

Nice. How long does it take to go off usually?

Mikefrompluto

Quote from: Sawyerrr on April 14, 2013, 08:48:00 PM
Wonder why no one considers  {Diabolic Revelation} lol
In my experience playin with {diabolic revelation}, by the time I had the mana to tutor for more than one card, I was already dead in the water. {Increasing ambition} is a much better choice.

Dudecore

Quote from: Mikefrompluto on April 14, 2013, 09:55:27 PM
Nice. How long does it take to go off usually?

About as long as Esper Control takes to set up. You can go much lower on the life total though. I watched someone rebound from 1 life to door for the win.

With a creature heavy meta: tapping out nearly every single turn and holding onto Fog and Snapcaster until you're at a low low life total. {Fog}, {Snapcaster Mage} + {Fog}, then {Increasing Ambition} into a {Supreme Verdict}. Next turn flashback {Increasing Ambition} and leave 1 open for Fog.

You basically are looking at turn 7 or 8 until you make tough choices. It's a similar deck to Esper Control, only you're not as reactive, you just draw out your opponent, {Sphinx's Revelation} for more gas, wipe the board, keep them off balance with {Rakdos's Return} and inevitably win.

I can't admit to designing the deck, merely tweaking it. Like I said I saw it on MTGO a few times actually. The times I've seen it lose was too few {Supreme Verdict} and {Snapcaster Mage}. It's basically a Turbo Fog version of the OmniDoor Thragfire deck that was kicking around awhile ago - but this is more consistent and stabilizes much much better.

JordanCirk

What an interesting deck! Love te concept, awesome idea man!

Bozo_Law

You have been seeing this on MTGO because of Travis Woo (username Travvy). There is an exact list here:

http://www.channelfireball.com/articles/woo-brews-breaking-through-the-tournament-fog/

2 Glacial Fortress
2 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
4 Sunpetal Grove
3 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Woodland Cemetery
4 Breeding Pool
4 Hinterland Harbor
1 Steam Vents
2 Alchemist's Refuge
4 Fog
4 Farseek
1 Negate
3 Snapcaster Mage
4 Chromatic Lantern
1 Detention Sphere
1 Supreme Verdict
1 Door to Nothingness
3 Increasing Ambition
4 Urban Evolution
2 Terminus
4 Sphinx's Revelation
1 Rakdos's Return

Sideboard
1 Dispel
1 Duress
1 Negate
2 Supreme Verdict
1 Psychic Spiral
1 Jace, Memory Adept
1 Vraska the Unseen
3 Thragtusk
2 Terminus
1 Borborygmos Enraged
1 Rakdos's Return

Dudecore

^^^ nice find. It's a good deck in testing. I'm going with more {Terminus} because of {Supreme Verdict} missing too often. But yeah, makes sense one of the Channel Fireball guys made a deck more people are playing.