Dragon's Maze (Baseless Speculation and Spoilers)

Started by Dudecore, March 12, 2013, 03:53:44 PM

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Greg54js

Quote from: bravado883 on April 17, 2013, 04:17:31 PM
I still think {Voice of Resurgence} and {Advent of the Wurm} are two of the best cards spoiled in this set as far as straight value goes, so Selesnya got something there.  Agreed that the champ is terrible, which makes me sad since the art is so awesome.  Most of the champs seem pretty terrible though, with {Exava, Blood Witch of Rakdos} and {Tajic, Blade of the Legion} being, in my opinion, the best constructed possiblilities (the Simic one I'm not sure about).  It seems like all the champs have powerful effects, but are too overcosted to see play. 

I'm still not convinced {Legion's Initiative} will see as much play as people are thinking.  That being said, after some reconsideration (and some SCG articles) I'm more nervous about {Master of Cruelties} and {Sire of Insanity}, two cards that just absolutely WRECK control without an immediate answer.  Master essentially FORCES control players to play creatures, since there's no way to ensure you always have an answer.  Sire turns the game into a top-deck war, and yeah, Control doesn't usually win that matchup.  I think G/W/x tokens will be a thing (probably the thing I play unless Voice goes even higher). 

I think it was Dudecore that discussed the rise of midrange, and I think that's a totally correct assessment.  The format contains a lot of removal that hits small creatures, but not a lot that can get you value against the amazing middle-costed creatures we have right now.  Jund is getting absolutely ridiculous, and will probably be the best deck after Dragon's maze comes out, at least in the immediate.  And while I don't really see {Legion's Initiative} seeing play in aggro, it really might in a midrange deck.  While the anthem effect is I think the less important aspect of the card, blinking multiple Thragtusks and Huntmasters seems pretty good.

I'm don't think the spoilers released are uproarious, but I will admit that the standard environment right now is not very hospitable for control, and it stands to get worse unless some other cards are printed.  I don't, however, see the format as stagnant, considering how many different archetypes there are right now, even though most conform to the general categories of aggro and midrange.  What happens will remain to be seen, and I still can't wait!
bravado which way do you see Master of Cruelties being played? jund or grixis? i'm trying to decide which deck I feel fits him better. Jund would be more of a ramp into masters and then burn them. While the Grixis option would be more of a stall until i can play master turn 5 then kill you turn 6 type deck

izik99


whitedrake

Honestly I sort of like this one guy...

He is not really big card but I could imagine playing him and quite nice card for limited...

http://mythicspoiler.com/dgm/cards/skylashermock.html

And of course Naya needs one more way how to avoid wipes...;)

http://mythicspoiler.com/dgm/cards/readywillingmock.html

Edit: Dark Naya will definitely will have use for that card...

Wackaman9001

I love the spider, I can surely see it being played in any format. It at the least is a surprise blocker, but it stunts all blue flyers, like delver, who it also kills! I'm excited, and flyover is finished if you get that

Dudecore

Anyone think they've sufficiently hammered {Sphinx's Revelation} and {Supreme Verdict} enough? Split cards, enchantments, creatures, instants. It's all pretty comical. I don't care about using new cards and developing new strategies, but jeez, every other card spoiled hoses one of those 2 cards.

whitedrake

They are trying to ruin controls for us... It looks like they decided to limit standard on creature battles... Thanks god that there are also other ways how to deal with creatures... At least until rotation I will play Sphere deck or Fog Superfriends...;)

whitedrake

Anyway now I realised that the fuse card +  {Boros Reckoner}... Mhmm no need for three cards combo anymore... Two cards are enough... Hello infinitive life loop... Of course it is a little expensive mana-wise... But come on... Wizards went crazy...

Edit: they could finaly come with some nice Bant friendly cards...:)

FlickerYourOwnIdentity


Gorzo

Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...

Well it hates control.

Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.

Keyeto

Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...

Well it hates control.

Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.

Gorzo

Quote from: Keyeto on April 19, 2013, 12:14:43 AM
Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...

Well it hates control.

Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.

I feel you. I admit Dimir is extremely fun to play in limited formats, but its lack of playability in constucted outside of just a few cards was really a let down.

Keyeto

Quote from: Gorzo on April 19, 2013, 12:19:13 AM
Quote from: Keyeto on April 19, 2013, 12:14:43 AM
Quote from: Gorzo on April 19, 2013, 12:10:20 AM
Quote from: FlickerYourOwnIdentity on April 18, 2013, 08:55:40 PM
Mythic for Dimir...

Well it hates control.

Odd, isn't Dimir supposed to be a relatively control-based guild? Why would it hate itself? That makes me sad.
Dimir is my favorite guild, but I must say; I'm very disappointed in them this time around. The guild seems to have lost a lot of its flavor to me, and it just seems way too "all over the place" with its Cipher effects. There's only three or four cards out of Dimir that even caught my eye this time around.

I feel you. I admit Dimir is extremely fun to play in limited formats, but its lack of playability in constucted outside of just a few cards was really a let down.
It really was. One of the first decks I ever built was a Dimir deck, based off of the guild in Ravnica. I've loved Dimir (and mill) ever since. I was really looking forward to an awesome update for the deck. I got the Aberration and the Guildmage. Don't get me wrong, the cards do great, but really? Two cards?

Or maybe I'm just really picky/spoiled by {Glimpse the Unthinkable} :P

izik99

I want a sweeper for control that is an enchantment, just to counteract all the control hate.

Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.

FlickerYourOwnIdentity

Quote from: izik99 on April 19, 2013, 07:15:17 AM
I want a sweeper for control that is an enchantment, just to counteract all the control hate.

Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.
I would buy a playset of this ^

Iandtormentor

Quote from: izik99 on April 19, 2013, 07:15:17 AM
I want a sweeper for control that is an enchantment, just to counteract all the control hate.

Poison in the River {3}{U}{B}
Creatures get -0/-X, where X is their power.

Lol. This would sooooo screw agro.