Dragon's Maze (Baseless Speculation and Spoilers)

Started by Dudecore, March 12, 2013, 03:53:44 PM

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whitedrake

Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?

Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.

Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.

Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.

I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...


Dudecore

Quote from: whitedrake on April 16, 2013, 03:11:00 AM
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?

Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.

Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.

Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.

I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...

The ability does not play as a sorcery. That just isn't true...you can use the 2 mana ability at instant speed. The exile as part of its cost is to avoid {Sun Titan} and {Auramancer} loops that would break the game.

You wait for them to announce wrath, use the Initiative and dodge it. It's a simple concept. Now if your opponent wants to 2-for on Wreth effects - they are more then welcome.

FlickerYourOwnIdentity

I wonder what happened to the 'make the card 4' I know it was enchantment...

Wally

Wouldn't  {Pithing Needle} be an awesome way to shut it down? I mean it's already being played in some sideboards.

Also if you removed the enchantment once everything was exiled, would they still return or do you just wrath with a  {Naturalize}?

whitedrake

Quote from: Dudecore on April 16, 2013, 06:43:19 AM
Quote from: whitedrake on April 16, 2013, 03:11:00 AM
Quote from: Dudecore on April 15, 2013, 06:43:41 PM
Quote from: whitedrake on April 15, 2013, 06:25:37 PM
Mhmm the creatures will appear in opponents turn during combat phase... And opponent can wipe main phase 2..;) it is not At beggining of ur next Combat phase it is At begging of next combat phase... If u use it in ur turn they will appear in opponents turn right...?

Then you make them double Wrath for 8 mana+. If you go to wrath, pop the initiative and dodge it, then they come back during your combat and stick. Not to mention reusing your {Huntmaster of the Fells}, {Restoration Angel} and {Thragtusk} in the Naya decks.

Oh yeah, it buffs them with an anthem effect to boot. Something Boros definitely needed...more power.

Also what isn't being mentioned is that this card is 150% a ploy to sell packs. It's insanely playable and printed at Mythic rare as a chase card. Mythics were originally designed to print cards that they've never done before, or something less playable that had big effects on it. Now? Anything useable is printed at that rarity. Magic has become a sickening joke at this point, completely devoid of its more interesting aspects.

I totaly agree with that mythic part analysis... But u cannot avoid wrath during ur opponents turn bcs of that enchantment... That card is not OP... It plays ability as a sorcery and u must exile it as a part of cost...

The ability does not play as a sorcery. That just isn't true...you can use the 2 mana ability at instant speed. The exile as part of its cost is to avoid {Sun Titan} and {Auramancer} loops that would break the game.

You wait for them to announce wrath, use the Initiative and dodge it. It's a simple concept. Now if your opponent wants to 2-for on Wreth effects - they are more then welcome.

Omg I really read on that card that u can play the ability it only as a sorcery... And I was not alone few pages back Keyeto says the same...:D that's weird...:D

Edit: of course if there is not that, then ur analysis is correct and I get why you are so upset about that card...:D

Dudecore

Quote from: Wally on April 16, 2013, 07:20:36 AM
Wouldn't  {Pithing Needle} be an awesome way to shut it down? I mean it's already being played in some sideboards.

Also if you removed the enchantment once everything was exiled, would they still return or do you just wrath with a  {Naturalize}?

You could indeed use {Pithing Needle}, and as I said earlier - I don't see Aggro decks even using this card to avoid {Supreme Verdict}. {Boros Charm} is a much better tempo play, 4 total mana for Initiative and it's ability sets those decks back too far. It'd almost be worth it to eat a wrath and be up an extra card.

With all that being said, it's a card that those decks don't need. Maybe Control will get a tempo card that says "whenever a creature is put into exile, it cannot return. Draw a card", then I'll be happy.

Wally

So many of these spoiled cards are for pre-purchase on eBay at $10-20 bucks each! So crazy.

Mikefrompluto

Quote from: Wally on April 16, 2013, 07:43:15 AM
So many of these spoiled cards are for pre-purchase on eBay at $10-20 bucks each! So crazy.

The only card im worrying about preordering is {Obzedat's aid} at $10 a playset. Maybe a common/uncommon set as well.

Wackaman9001

I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited

FlickerYourOwnIdentity

Quote from: Wackaman9001 on April 16, 2013, 01:15:02 PM
I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited
But we still are using the {omniscience} combo for that deck.  Not really selfmill.

I think the azouris mythic will help that deck.

Mikefrompluto

Quote from: Wackaman9001 on April 16, 2013, 01:15:02 PM
I like the idea of BUG self mill while we still have {laboratory maniac}, we can use the new golgari enchantment to boost field presence too! I'm excited

I was working on BUG self mill but then I got occupied with BUG one drops and eventually MBC. Might go back to it.

Basically mill a lot, activate {duskmantle guildmage}'s ability, then drop a giant {psychic spiral}. {Labratory maniac} as an alt win con. It was a bit mana intensive, but I might revisit it since we have {crypt ghast} and {watery grave} now.

whitedrake

Heh that Notion Thief is quite unbelievable...:D

http://www.mythicspoiler.com/dgm/cards/notionthief.html

Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D

Dudecore

Quote from: whitedrake on April 16, 2013, 04:14:16 PM
Heh that Notion Thief is quite unbelievable...:D

http://www.mythicspoiler.com/dgm/cards/notionthief.html

Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D

It's questionable anti- {Sphinx's Revelation} tech. Kinda squishy, too. Weird they'd print it for Dimir, considering Esper is taking advantage of it most. Maybe to sideboard against Bant? My interest has been piqued.

whitedrake

Mhm I guess it is to side against any kind of control..;)

Rasser

Quote from: Dudecore on April 16, 2013, 04:51:50 PM
Quote from: whitedrake on April 16, 2013, 04:14:16 PM
Heh that Notion Thief is quite unbelievable...:D

http://www.mythicspoiler.com/dgm/cards/notionthief.html

Ah you wanted to draw 5 cards by your revelation... Mhmm you will not but I will gladly draw them...:D

It's questionable anti- {Sphinx's Revelation} tech. Kinda squishy, too. Weird they'd print it for Dimir, considering Esper is taking advantage of it most. Maybe to sideboard against Bant? My interest has been piqued.
combo it with
{Bloodgift Demon}
{Sign in Blood}