Energy Field Control

Started by izik99, April 14, 2013, 02:19:19 PM

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izik99


Energy Field Control

60 cards, 0 sideboard


4 {Flooded Strand}
4 {Tundra}
4 {Polluted Delta}
4 {Underground Sea}
4 {Marsh Flats}
4 {Scrubland}

24 lands


3 {Azor's Elocutors}
2 {Academy Rector}
4 {Zur the Enchanter}

9 creatures


3 {Daze}
4 {Rest in Peace}
4 {Energy Field}
4 {Brainstorm}
4 {Force of Will}
4 {Enlightened Tutor}
4 {Leyline of the Void}

27 other spells


Sideboard

Dadforgame

+4 wasteland
+1 basic land (at least)
+1 helm of obedience

Dstyle1

Take out black and bring in counter balance control

izik99

Quote from: Dstyle1 on April 15, 2013, 12:57:13 PM
Take out black and bring in counter balance control

its for zur (tutor) and leyline, which is a key part. idk why youd want to take it out. and what do you mean by counter balance control?

izik99

I did:

-3 Azor's Elocutors
+4 Helm of Obedience
Then I messed with manabase, adding wastelands and basic Islands.

After this, I have done some testing and it isn't very consistent with land draws. I changed one Island to a Seat of the Synod, to search for with Enlightened Tutor.

Dstyle1

Counter balance control is

{Counterbalance} +  {Sensei's Divining Top}

Then use tutors to use to manipulate the top deck. Use  {Rest in Peace} instead of leyline.

izik99

Quote from: Dstyle1 on April 16, 2013, 01:41:09 AM
Counter balance control is

{Counterbalance} +  {Sensei's Divining Top}

Then use tutors to use to manipulate the top deck. Use  {Rest in Peace} instead of leyline.

I'll test with that. I do seem to draw abundances of graveyard hate, so take those out for Sensei's Divining Top. What should I take out for Counterbalance?