Evolving Precons - Dark Sacrifice

Started by Prophylaxis, February 18, 2012, 12:00:54 AM

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Prophylaxis

Dark Sacrifice - From flashback parlor to human sacrifice

Welcome to the second deck we’re building on “Evolving Precons”! You guys voted on Dark Sacrifice, a scary white and black deck that focuses on sacrificing Humans. Mmm, tasty. There are a couple of cards in Innistrad that benefit from creatures dying, and Dark Ascension ups the notch.

Let’s see the decklist:

Dark Sacrifice v.1.0
Lands
1 {Haunted Fengraf}
12 {Plains}
11 {Swamp}
Creatures
1 {Champion of the Parish}
1 {Disciple of Griselbrand}
2 {Doomed Traveler}
2 {Elder Cathar}
2 {Elguad Inquisitor}
3 {Falkenrath Torturer}
1 {Fiend of the Shadows}
2 {Galvanic Juggernaut}
1 {Mausoleum Guard}
1 {Selfless Cathar}
1 {Skirsdag Flayer}
2 {Unruly Mob}
2 {Village Cannibals}
1 {Wakedancer}
Other Spells
2 {Altar’s Reap}
1 {Avacyn’s Collar}
2 {Death’s Caress}
1 {Demonmail Hauberk}
3 {Gather the Townsfolk}
1 {Gravepurge}
1 {Lingering Souls}
2 {Night Terrors}
1 {Unburial Rites}

At first glance, here are some of my thoughts.

I think it’s interesting that the {Haunted Fengraf} was put there. A nonbasic land that helps with our plans? Yes, please!

b. {Champion of the Parish} provides both a blessing and a dilemma. A blessing because he is strong and will win games for us. A dilemma because he costs like $4 right now. I think that he can be easily acquired (event deck, Innistrad rare) but I may end up cutting him.

c. The deck looks fun to play. I can’t wait to sacrifice humans to put +1/+1 counters on my creatures, destroy opposing creatures, and grind out that incremental advantage.

d. There are a lot of obvious inclusions to the deck that we’ll be adding.

So yeah; here are my results and the improvements that follow.

Game 1 - R/U Flashback

He gets out an early {Delver of Secrets}, but he doesn’t transform it. My first turn play is a {Lingering Souls}. I soon attack with them, and he trades with one using his flipped Delver. I then try a {Wakedancer} with morbid. I attack, then he goes down to 16. He soon plays a {Beguiler of Wills}, and with all of my low-power creatures, I know I’m in for a rough time.

I control my board, however, by casting a {Galvanic Juggernaut} and equipping a {Demonmail Hauberk} to it. Sacrificing excess creatures seems good in this deck. He tries to go aggro, with a {Runechanter’s Pike} equipped Delver. I charge with my 9/7 Juggernaut, then {Death’s Caress} the Delver to untap the ‘naut. His Beguiler ends up chumping my Juggernaut and dying. He then resigns, having no way to kill the ‘naut.

1-0 (1-0)

Game 2 - Valadin’s Neverending Depression

I get out a quick {Unruly Mob} with some {Falkenrath Torturer)s to back it up. He gets out some morbid and {Birthing Pod}. He makes a synergistic play:

sac {Ulvenwald Bear}, play {Undying Evil}.
Get out {Festerhide Boar}, enters battlefield as a 5/5, bear comes back with +1/+1 counter, make the Boar 7/7.

Yeah.

Wait. I manage to get my Mob to 5/5, and then I luck out a {Skirsdag Flayer}. He {Tragic Slip}s the Flayer (insert mad symbol), then attacks with his two Boars (one 7/7, one 5/5). I manage to trade with the 7/7 boar, but he still deals 5 scary damage to me with his other Boar and pods it into a {Vorapede}.

Me? All I manage to do is {Unburial Rites} the Flayer. He then {Tragic Slip}s the Flayer again (still inserts mad symbol). I concede.

1-1 (1-1)

Game 3 - Wally’s Green/Black Infect

My opponent starts the game off mana-screwed. I start the game off with an attacking 5/4 flying {Falkenrath Torturer}. He eventually goes down to 8, then 2. He tries to stall with a {Glissa, the Traitor}, but I sac a {Galvanic Juggernaut} for the win.

2-1 (2-1)

Wow, 2-1 for a precon! The previous deck I only got 1-2s. This is a sign that the deck is quite powerful off the box.

Time for me to meddle with it...

OUT: 1 {Wakedancer}
It’s just a weak card that we don’t really want to see in the deck. I prefer humans over zombies. If we don’t get morbid right, it’s a bad card. If we do get morbid, it’s mediocre (compare to {Blade Splicer}).

OUT: 2 {Night Terrors}
I had this card in hand every single game and didn’t cast it. Why? I wanted to use my mana for stuff that actually interacted with my gameplan, i.e. casting and saccing creatures.

OUT: 2 {Death’s Caress}
The good thing is, it’s removal. The bad thing is, it’s bad removal. 5 mana? We can do something much, much better than the Caress.

OUT: 2 {Village Cannibals}
The point is, I feel like the {Unruly Mob} is better because we’re not only sacrificing Humans, we’re sacrificing other stuff too, as shown in Game 3. I may change this later, however, if the deck becomes more Human-based.

OUT: 1 {Unburial Rites}
My big problem with Unburial Rites is that I’m using it to bring back creatures like {Falkenrath Torturer} and {Unruly Mob}. Point is, I’m not getting the full value out of this card. It’s out.

8 cards out! Let’s see what we do to the new slots.

IN: 4 {Tragic Slip}
The auto-include. Tragic Slip lets you get rid of small utility creatures as a base effect and kills basically everything with morbid. All at 1 mana.

IN: 1 {Gather the Townsfolk}
Once again, we need 4 copies. The Townsfolk provide easy human sacrifice as well as a game-winner if your back is on the edge.

IN: 2 {Skirsdag Flayer}
The Flayers are extremely useful. They got some bad luck on Game 2, but I’ll be happy to pay 4, sacrifice one of my Human tokens from Gather the Townsfolk, and kill an opposing creature.

IN: 1 {Galvanic Juggernaut}
I have been pleasantly surprised about the Juggernaut. It has a fat body we need to win games as well as basically having vigilance. Oh, and it only costs 4 mana. It’s great.

Here’s the new list:

Dark Sacrifice v.1.1
Lands
1 {Haunted Fengraf}
12 {Plains}
11 {Swamp}
Creatures
1 {Champion of the Parish}
1 {Disciple of Griselbrand}
2 {Doomed Traveler}
2 {Elder Cathar}
2 {Elguad Inquisitor}
3 {Falkenrath Torturer}
1 {Fiend of the Shadows}
3 {Galvanic Juggernaut}
1 {Mausoleum Guard}
1 {Selfless Cathar}
3 {Skirsdag Flayer}
2 {Unruly Mob}
Other Spells
2 {Altar’s Reap}
1 {Avacyn’s Collar}
1 {Demonmail Hauberk}
4 {Gather the Townsfolk}
1 {Gravepurge}
1 {Lingering Souls}
4 {Tragic Slip}



I’ll see you soon with new improvements and matchups. Feedback and suggestions please!

MaDeM MaD


Prophylaxis


MaDeM MaD


Grexis

Ah dark sacrifice is so much fun I love it 😃

Wally

{Skirsdag High Priest} migh slot into this deck quite well. :)

Prophylaxis

Quote from: Wally on February 20, 2012, 05:46:00 PM
{Skirsdag High Priest} migh slot into this deck quite well. :)
Indeed. I'll have to test it out soon.

I had a busy weekend. I may do this soon.

MaDeM MaD

... Awww I was really hoping to see new results lol

Prophylaxis

I do wonder who unstickied this.

Erm, happening tonight.

's

Prophylaxis


Spikepit


Prophylaxis



Kiki-Jiki, Mirror Breaker


Prophylaxis

Quote from: Kiki-Jiki, Mirror Breaker on March 03, 2012, 09:34:59 PM
We read you loud and clear.
Read my post in Help. Basically, I cannot post it. It comes up with "database error".