Esper Control

Started by Boyesrobert, April 10, 2013, 05:37:00 PM

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Boyesrobert


Esper Control

60 cards, 0 sideboard


2 {Watery Grave}
2 {Hallowed Fountain}
2 {Godless Shrine}
4 {Island}
2 {Plains}
4 {Glacial Fortress}
2 {Nephalia Drownyard}
4 {Drowned Catacomb}
1 {Reliquary Tower}
1 {Swamp}

24 lands


4 {Augur of Bolas}
2 {Snapcaster Mage}

6 creatures


2 {Sphinx's Revelation}
4 {Lingering Souls}
4 {Supreme Verdict}
2 {Thought Scour}
2 {Think Twice}
2 {Syncopate}
2 {Detention Sphere}
1 {Jace, Architect of Thought}
2 {Tamiyo, the Moon Sage}
2 {Cyclonic Rift}
1 {Sorin, Lord of Innistrad}
4 {Azorius Charm}
2 {Dissipate}

30 other spells


Sideboard

Notes:
My first attempt at esper control, help me out(:

brybry723

Might want to up your land count to 25 or 26. That's how I have always played my control decks from the beginning. Also something I have been playing with is you will probably want to replace  {Reliquary Tower} with a  {Ghost Quarter}. Or even another  {Nephalia Drownyard}. I like the  {Ghost Quarter} because its nice to hit say those pesky  {Kessig Wolf Run} or  {Vault of the Archangel} or  {Gavony Township} or even a dual land they are relying on for a specific color. Plus if they don't run basics it's even better because they can't replace it. Just a thought. I have been running it in my esper deck and its saved me a few times.

Dudecore

How are the limited {Snapcaster Mage} working out? I see lots of builds with 2 or less, I can't ever picture doing it.

I know rites decks are big, and 90% of the time Snapcaster is worthless, and sideboarded for {Rest in Peace}, but main board I don't see cutting them.

I'm genuinely interested in the latest shift in Esper decks.

Boyesrobert

Quote from: Dudecore on April 10, 2013, 09:15:11 PM
How are the limited {Snapcaster Mage} working out? I see lots of builds with 2 or less, I can't ever picture doing it.

I know rites decks are big, and 90% of the time Snapcaster is worthless, and sideboarded for {Rest in Peace}, but main board I don't see cutting them.

I'm genuinely interested in the latest shift in Esper decks.
Yeah, I just needed space for more counter spells and he seemed like something that would be a good 2 of

Boyesrobert

Quote from: brybry723 on April 10, 2013, 07:48:11 PM
Might want to up your land count to 25 or 26. That's how I have always played my control decks from the beginning. Also something I have been playing with is you will probably want to replace  {Reliquary Tower} with a  {Ghost Quarter}. Or even another  {Nephalia Drownyard}. I like the  {Ghost Quarter} because its nice to hit say those pesky  {Kessig Wolf Run} or  {Vault of the Archangel} or  {Gavony Township} or even a dual land they are relying on for a specific color. Plus if they don't run basics it's even better because they can't replace it. Just a thought. I have been running it in my esper deck and its saved me a few times.
Yeah I agree with just about everything you have said, what should I take out for more land? And should I put in more black sources?