Official Card Making

Started by FlickerYourOwnIdentity, March 31, 2013, 07:16:56 PM

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Birdbrain

Quote from: ntheawsome on April 09, 2013, 01:44:36 PM
Quote from: Birdbrain on April 09, 2013, 05:34:10 AM
I'm not going to try and organize this anymore. It's just not worth it
why is this?
its just too stressful, and this should be fun. I think someone else should step up and try and do this. I don't like it, and don't need this

Almosteric

Take a break dude, no one can work all the time!

More cards whacha think....

{B}{1}

Nercono cannibal
Creature- deranged human

This creature gains deathtouch if an opponent has ecobound

2/1

Black market trader {B}{B}{B}{B}
Creature- master thief
If black market thief would deal combat damage, you may gain control of target artifact, un tap it, it gains haste, exile it at the beginning of your next end step
2/3

Sun blind hawk {W}{W}
Flying

1/2

Dying on the vine {G}
Instant
If three or more creatures you controlled died this turn, return one of them to the battlefield tapped.





FlickerYourOwnIdentity

I like black market theif man, I'll be working on some artifacts, we don't exactly have many.

FlickerYourOwnIdentity

Hey I also like your idea to nerf diverse blood.

And Birdbrain, take a day off or something, or two, just relax.

Besides it is organized for now, in a few days we'll start pulling people back from playtesting and we will stat some problems, I already have a small list.

Almosteric

Cool, thanks. I'll move them to the card list. Unless we've got a suggestion.

Birdbrain

We don't always have to throw out broken things. 3 solutions are:

1. Nerf it

2. Make an awnser, if it mechanically fits into a. Enemy that needs more cards

3. Make it mythic rare, though there are a small number of mythic rare slots. Oh and...everything should be play tested throughly! everything! Even if we can break something, there may already be an awnser hiding in the depths of the set

FlickerYourOwnIdentity

There needs to be more ramp.
The only ramp we have is a mythic, and it is scrictly for a creature deck.

Almosteric

Yes ramp, and more vanilla creatures.
Here's a ramp idea.

Terraform. {U}
Sorcery
As an additional cost to cast this spell, sacrifice an island. Search your Library for up to two basic lands and put one into play tapped and the other into your hand.

Birdbrain

Quote from: Almosteric on April 10, 2013, 12:30:36 PM
Yes ramp, and more vanilla creatures.
Here's a ramp idea.

Terraform. {U}
Sorcery
As an additional cost to cast this spell, sacrifice an island. Search your Library for up to two basic lands and put them into play.
compared to {rampant growth}...I would say this is rare or higher...

Almosteric

Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?

Birdbrain

Quote from: Almosteric on April 10, 2013, 12:45:46 PM
Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?
what if it was hand OR into play tapped?

Almosteric

Quote from: Birdbrain on April 10, 2013, 12:48:24 PM
Quote from: Almosteric on April 10, 2013, 12:45:46 PM
Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?
what if it was hand OR into play tapped?

Unless  it was with a landfall card in play I'd always choose into play. So I've edited it to one and one.

Birdbrain

I'm working on some duel lands. What should these do that sets them apart from all other duel lands. By the way, there ancient cultures themed. To kind of harken back to this planes long past

Edit: never mind I figured it out..you pay a extra cost to get both types of mana

Almosteric

Ancient cultures sounds awesome!  Maybe they could work kinda like the urza's lands.
Like if you control more then one, they have more abilitys.

Birdbrain

Quote from: Almosteric on April 10, 2013, 03:50:01 PM
Ancient cultures sounds awesome!  Maybe they could work kinda like the urza's lands.
Like if you control more then one, they have more abilitys.
possibly. Maybe everyone should submit an idea, we could vote on two. Play test both, and keep the one we like

Mine, each has an extra cost, depending on the color combo. Like the only one I have complete

Pyramid to the beyond

Land: swamp, plains

{T}: add {W} or {B} to your mana pool

{T}, sacrifice a creature: add both {W} and {B} to your mana pool

Edit: or maybe exile a creature in your graveyard. I don't know