GWR Humans

Started by Chewified, April 07, 2013, 05:48:29 PM

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Chewified


GWR Humans

60 cards, 0 sideboard


6 {Plains}
4 {Sunpetal Grove}
2 {Temple Garden}
2 {Sacred Foundry}
5 {Mountain}
5 {Forest}

24 lands


4 {Champion of the Parish}
4 {Mayor of Avabruck}
1 {Boros Reckoner}
3 {Firemane Avenger}
3 {Loxodon Smiter}
3 {Nearheath Pilgrim}
4 {Silverblade Paladin}

22 creatures


2 {Faith's Shield}
4 {Gather the Townsfolk}
2 {Oblivion Ring}
4 {Boros Charm}
2 {Aurelia's Fury}

14 other spells


Sideboard

Kaleo42

Seems like a decent start, but this needs to be streamlined. I see small fast aggro and high impact midrange, but no balance or bridge between the two. I say decide which you want to focus on and then tweak toward that.

ZombieTitan

Need burning tree amissarys comes In field get a extra g/r mana could bring a second human out faster

JordanCirk

^ I agree with the  {Burning-Tree Emissary}, also add  {Lightning Mauler}, you can go turn 1 champion, turn two burning tree emissary into lightning Mauler paired, triggering your champion, swinging for 7 turn two. Just a thought.

Sawyerrr

Quote from: JordanCirk on April 08, 2013, 01:31:20 AM
^ I agree with the  {Burning-Tree Emissary}, also add  {Lightning Mauler}, you can go turn 1 champion, turn two burning tree emissary into lightning Mauler paired, triggering your champion, swinging for 7 turn two. Just a thought.
Going experiment one turn one into emissary emissary vexing devil rancor is the most epic