Zur The Enchanter EDH

Started by Agrajagzz9, February 29, 2012, 11:55:52 AM

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Agrajagzz9


Zur The Enchanter EDH

77 cards, 0 sideboard


1 {Watery Grave}
1 {Godless Shrine}
1 {Marsh Flats}
1 {Nimbus Maze}
1 {Arcane Sanctum}
1 {Vivid Creek}
1 {Fetid Heath}
1 {Strip Mine}
1 {Command Tower}
1 {Reflecting Pool}
1 {Sunken Ruins}
1 {Mystic Gate}
1 {Esper Panorama}

13 lands


1 {Trinket Mage}
1 {Auramancer}
1 {Zur the Enchanter}

3 creatures


1 {Disperse}
1 {Diplomatic Immunity}
1 {Negate}
1 {Capsize}
1 {Darksteel Ingot}
1 {Last Word}
1 {Oblivion Ring}
1 {Chrome Mox}
1 {Orim's Chant}
1 {Day of Judgment}
1 {Delay}
1 {Lotus Petal}
1 {Daybreak Coronet}
1 {Standstill}
1 {Hinder}
1 {Mana Vault}
1 {Cryptic Command}
1 {Copy Enchantment}
1 {Phyrexian Arena}
1 {Remand}
1 {Wash Out}
1 {Daze}
1 {Lightning Greaves}
1 {Solitary Confinement}
1 {Isochron Scepter}
1 {Vampiric Tutor}
1 {Crucible of Worlds}
1 {Unmake}
1 {Dimir Signet}
1 {Armageddon}
1 {Sensei's Divining Top}
1 {Vanishing}
1 {Mystical Tutor}
1 {Winds of Rath}
1 {Demonic Tutor}
1 {Prison Term}
1 {Counterspell}
1 {Mortify}
1 {Replenish}
1 {Sol Ring}
1 {Annul}
1 {Condemn}
1 {Miscalculation}
1 {Necropotence}
1 {Swords to Plowshares}
1 {Pact of Negation}
1 {Mana Leak}
1 {Forbid}
1 {Dissipate}
1 {Counterbalance}
1 {Greater Auramancy}
1 {Force of Will}
1 {Cancel}
1 {Vindicate}
1 {Muddle the Mixture}
1 {Steel of the Godhead}
1 {Mind Twist}
1 {Brainstorm}
1 {Go for the Throat}
1 {Coalition Relic}
1 {Empyrial Armor}

61 other spells


Sideboard

Agrajagzz9

This is the meet of the deck. The rest is various lands I have worked out yet. Mostly basic I would imagine

Spikepit

MOAAAAR ENCHANTMENTS!!!

{Circle of Protection: Red}, {Circle of Protection: Artifacts}, etc... For example.

BlackJester

Quote from: Spikepit on February 29, 2012, 11:14:13 PM
MOAAAAR ENCHANTMENTS!!!

{Circle of Protection: Red}, {Circle of Protection: Artifacts}, etc... For example.
Auras! Auras! AURAS!!  {Spirit mantle} and {Inviolability} my good man!  Tron that Zur!
Or hinder your enemies with {Dead Weight}-type stuff. 

Agrajagzz9

I mean this is basically a one v one deck and as far as enchantments go, since u can only get one at a time I figure I should only have the ones I WOULD get and the. Just get those same ones every time


1. Diplomatic Immunity
2. Greater auramancy
3. Emphyrial armor
4. Coronet
5 necropotance
6 steel of the godhead
7 solitary confinement
Etc...

If I am just going for the same ones every time why have ones in there I won't use. Granted I have special utility like animate dead and prison term but seriously. Why have needless enchantments which take away from my removal and counter magic?

Spikepit


Spikepit

And a {Serra's Sanctum} would help.

... cough cough ... *{Sun Titan}* ... cough

Agrajagzz9

The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go

BlackJester

Quote from: Agrajagzz9 on March 01, 2012, 10:06:34 AM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
21 damage?
{Spirit Mantle} would let you keep swinging safely. That or unblockability.

Agrajagzz9

So does steel of the godhead. And yeah I meant 21

BlackJester

Quote from: Agrajagzz9 on March 01, 2012, 01:47:23 PM
So does {steel of the godhead}. And yeah I meant 21
Ahh yes.  Didn't see that one in there. 

Spikepit

{Edge of the Divinity} in that case.

BlackJester

Quote from: Spikepit on March 02, 2012, 08:11:12 AM
{Edge of the Divinity} in that case.

I agree with Agrajagzz9's original comment that Zur is going to fetch the same aura's each time, so there's not much point in loading up with auras.  How about a {Cloak of Mirrors} on the off chance you draw {Diplomatic Immunity}?

{Monk Idealist} is your second {Auramancer}.  I love putting {Pariah} on enemy creatures.  What about {Umbra Mystic} or Totem armor in case they have non-targetting means of killing Zur? 

Agrajagzz9

See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever

BlackJester

Quote from: Agrajagzz9 on March 02, 2012, 02:14:53 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
You said you were planning this for one-on-one?  Because board wipe is very prevalent in free-for-all.  Plus, you might want to sweep the board clear of your opponent's stuff to prevent being overrun by weenies, which I sense is an issue for this deck.  Another possibility that is Zur-fetchable is {Propaganda}/{Ghostly Prison}.  I see you have {Solitary Confinement}, but backup plans are always good.