Tempered Steel Infect

Started by Sagemaster, February 29, 2012, 07:09:49 AM

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Sagemaster


Tempered Steel Infect

75 cards, 15 sideboard


4 {Inkmoth Nexus}
8 {Plains}
7 {Swamp}
4 {Isolated Chapel}

23 lands


4 {Signal Pest}
4 {Ichorclaw Myr}
4 {Necropede}
4 {Hand of the Praetors}
4 {Plague Myr}

20 creatures


2 {Despise}
4 {Throne of Geth}
3 {Ichor Wellspring}
2 {Dispatch}
4 {Tempered Steel}
2 {Virulent Wound}

17 other spells


Sideboard

2 {Virulent Wound}
3 {Doom Blade}
2 {Dispatch}
2 {Go for the Throat}
4 {Surgical Extraction}
2 {Despise}

15 sideboard cards



darkarts981

I don't know about this one, if your running it with steel, I would suggest more artifact creatures w/ infect, I would also run 2 skittles the blight dragon

Sagemaster

There are 12 and metamorph remains artifact, and I recently acquired a skittles! And what about core prowler or the other 4 drop?

Wally

Yep I highly recomend the core prowler. He features well if my green black infect deck gets to mid-game.
His proliferate death is fantastic, plus he's already an artifact. Simply put, it fits well into this deck.

Gullstaff

Signal pest!!! I know it don't have infect but. I run tempered steel non infect and turn 1 ink moth signal . Turn 2 swing for 2 infect in the air drop temp on t3 t4 you swing for 4 in the air I don't run infect and I c this hand a lot... Also virulent wounds is must kill any pesky turn 1 drops and they get a Pzn counter .  You can shun away from proliferate  but dispatch is a must

Sagemaster

Skittles id too costly for the deck :/ and dispatch...good idea! But what do I take out for it?

darkarts981

Quote from: Gullstaff on March 01, 2012, 09:28:37 AM
Signal pest!!! I know it don't have infect but. I run tempered steel non infect and turn 1 ink moth signal . Turn 2 swing for 2 infect in the air drop temp on t3 t4 you swing for 4 in the air I don't run infect and I c this hand a lot... Also virulent wounds is must kill any pesky turn 1 drops and they get a Pzn counter .  You can shun away from proliferate  but dispatch is a must
I ran 4 {signal pest} in my mon black infect for a while, and I learned it had a marvelous interaction with infect

Sagemaster

I'll think about signal pest but the point is to use tempered steel for pump

BlackJester

+1/+0 on infect is worth more than on non-infect.

Sagemaster

Quote from: BlUackJester on March 01, 2012, 10:40:39 PM
+1/+0 on infect is worth more than on non-infect.

Ok should I get rid of the metamorph? And also what do you think of {contested Warzone}

BlackJester

Quote from: Sagemaster on March 01, 2012, 11:03:27 PM
Quote from: BlUackJester on March 01, 2012, 10:40:39 PM
+1/+0 on infect is worth more than on non-infect.

Ok should I get rid of the metamorph? And also what do you think of {contested Warzone}
I would avoid the Warzone. But it you must, treat it like a spell instead of a land. Only drop it if doing so will win the game.

BlackJester

You should be able to make the changes in deck builder and hit Gatherer.  The updates will take effect at the top of the topic.

Sagemaster

Ohh ok thanks! What do you think of it now?

cltrn81

Have you play tested yet?  Seems like you could have trouble achieving metalcraft consistently.

Sagemaster

Yea it works extremely well with 2 tempered steels out and metal craft isn't that hard especially with inkmoth :D