Werewolf Deck Hoping To Build

Started by Nikhandy, February 29, 2012, 06:07:13 PM

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Nikhandy


Werewolf Deck Hoping To Build

60 cards, 0 sideboard


1 {Kessig Wolf Run}
4 {Rootbound Crag}
7 {Mountain}
8 {Forest}

20 lands


2 {Instigator Gang}
2 {Mondronen Shaman}
2 {Kessig Cagebreakers}
3 {Scorned Villager}
3 {Immerwolf}
3 {Young Wolf}
2 {Daybreak Ranger}
3 {Pyreheart Wolf}
2 {Briarpack Alpha}
2 {Kruin Outlaw}

24 creatures


2 {Full Moon's Rise}
1 {Wild Hunger}
1 {Garruk Relentless}
2 {Prey Upon}
1 {Gnaw to the Bone}
3 {Alpha Brawl}
4 {Moonmist}
2 {Feed the Pack}

16 other spells


Sideboard

Notes:
Opinions, substitutes, anything!?

darkarts981


Nikhandy


darkarts981

I think that with a little work. It could be good. Furst, get down to 60 cards

darkarts981

For land I might use
4 Copperline Gorge
4 Rootbound Crag
6 Forest
7 Mountain

Nikhandy

Many suggestions as to what to get rid of, and what I could add? Anything might help :)
Technically, I'm relatively new to th game, as you may be able to tell, but I'm always checking all the decks people are posting so I can learn things :p

darkarts981

Pull:
Instigator gang
Shaman
Cagebreakers
Immerwolf
Gatstaf
Lambholt
Deserter
Briar pack
Full moon rise
Vigil
Gnaw to bone
Alpha brawl
Feed the pack

Should have:
3 scorned villager
4 young wolf
3 pyreheart

darkarts981

Continuing
Should have:
4 mayor
3 huntmaster
3 wild hunger
2 relentless
4 rampant growth
4 hunger ot howlpack
4 reckless waif
4 strangleroot geist

Nikhandy

Thanks, I'll look at your suggestions, and I'll see what I can afford and whatnot :)

darkarts981

Mhm, the huntmasters are pretty expensive, but none of the others shoul cost too much

Greg54js

If your gonna run werewolves, run them right. Don't screw around and run other types.

Run :
{Wolfbitten captive}
{Kruin outlaw}
{Reckless waif}
{immerwolf}
{Huntsmaster of the fells}
{Instigator gang}
{Mayor of avabruck}
{Moonmist}
{Full moon's rise}
{Brimstone volley}
{Kessig wolf run}
{copperline gorge} and {rootbound crag}

darkarts981

It's not like humans, u need to branch out, u don't have to limit yourself to just the archetype!!

Greg54js

But branching out slows the whole thing down! And tbh werewolves should really be run as a tribal without anything else

darkarts981

Not necessarily, why not just run it as more of a R/G aggrieved, it's much more effective that way!

Greg54js

If tour gonna run werewolves at least make it only wolves and werewolves because other wise {moonmist} doesn't help