Zur the enchanter

Started by The Dude, March 25, 2013, 02:10:54 PM

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The Dude

Hey guys just curious my friend asked about zur and wanted to know what the order of enchantments to put down is usually any ideas ?

Agrajagzz9

Alway always always   {Diplomatic Immunity} first

Then the order should so as follows
{Necropotence} for easy access to counter magic
{Daybreak Coronet} to gain the life back
{Steel of the Godhead} for the added beats
{Empyrial Armor} to seal the deal

Tutor up  {Oblivion Ring}  {Detention Sphere}  {Arrest} and {Pacifism} as needed or other utility cards.

Rpbarber

Don't forget to add  {Flickerform},  {Greater Auramancy},  {Copy Enchantment}, and  {Ethereal Armor}. Then make sure for land you add  {Serra's Sanctum}.

Agrajagzz9

Right  {Greater Auramancy} should Deffinetly come down after you have yourself set up

Iandtormentor


Almosteric

Umbras are great enchantments. Not searchable, but  {Eldrazi Conscription} is beast!

Mactitioner

This is really easy setup for Zur...

Step 1:  {Asha's Favor} (or anything that gives him vigilance)

Step 2:  {Stasis}

Step 3: hide... Because they all will hate you

Almosteric

Quote from: Mactitioner on March 30, 2013, 06:08:37 AM
This is really easy setup for Zur...

Step 1:  {Asha's Favor} (or anything that gives him vigilance)

Step 2:  {Stasis}



Step 3: hide... Because they all will hate you

Haha, awesome! 
an overloaded  {Blustersquall} should go in the mix.

Voxsin

Then trow  {Blind Obedience} down so the stay enter taped and say "trolololololol"