Something we haven't done yet...

Started by FlickerYourOwnIdentity, March 19, 2013, 12:46:26 AM

Previous topic - Next topic

Birdbrain

Quote from: FlickerYourOwnIdentity on March 21, 2013, 11:04:00 PM
Ok it is broken, we should a mana cost to cast it, but it is smaller (in most cases) then the original CMC.  Except for a mythic, which you can cast at anytime with out any small mana cost.
thats what I was thinking. Maybe a small kicker to exile it with scroll counters? Oh, and I thought up a support card for that

Scribes writings

Sorcery

{U}{U}{X}{X}

Put X scroll counters on target spell.

FlickerYourOwnIdentity

Interesting, looks like it could be a cool mech!

FlickerYourOwnIdentity

We still don't know what plane yet do we...

Birdbrain

Quote from: FlickerYourOwnIdentity on March 22, 2013, 12:04:40 AM
Interesting, looks like it could be a cool mech!
its not the mechanic, its a support card for a mechanic...wait! I've got it. I'm thinking of scroll as an alternate cost

{U}{U}

Put a scroll counter on two target spell's

Scroll-{U}{U}{2}
You may exile this spell with 2 scroll counters on it. Once per turn, anytime you could play a sorcery, you may put a copy of this spell on the stack without this ability

Ok. I'm done with the progress side now

Birdbrain

I think my mechanic wants to have cards with it like {commune with nature} to work

And the creatures should be able to do fine on there own

Or it would go on instances an sorceries

The application is similar to morbid realy

FlickerYourOwnIdentity

It fits more with instants and sorceries.  Support cards would be good on creatures.

Birdbrain

Quote from: FlickerYourOwnIdentity on March 22, 2013, 08:25:06 AM
It fits more with instants and sorceries.  Support cards would be good on creatures.
i think it could go on creatures though if done right. That said, here's something I just thought up

Natures harbinger

{G}{1}

Creature- elf

When CARDNAME comes into play, you may look at the top 5 cards of your library. You may reveal a creature card from among them and put it in your hand. Put the rest at the bottom of your library.

Ecobound-if you control 3 or more creature types on seprate creatures CARDNAME gains the creature type shaman

1/1

Birdbrain

Diverse blood

{G}{G}{1}

Put a +1/+1 counter on target creature for each of its creature types

Ecobound-if you control 3 or more creature types on seprate creatures, that creature gains trample until the end of the turn

{R}{R}

Wild goblin

Creature-goblin

Uncommon

Ecobound- when this creature attacks, if you control 3 or more creature types on seprate creatures, you may deal 1 damage to target creature

2/1

{W}{3}

Balanced ecosystem

Creatures you control gain +1/+1

Ecobound- if you control 3 or more creature types on seprate creatures, creatures you control gain first strike

Seth5000

I'm surprised I just noticed this thread
I have made 2 blocks and started on one 5 days ago I'm still in proces of chosing a machanic it's called plains of oblivion it's base is the plain called oblivion which is exile is sending armies into existence and they are trying to take over the existing world but it's still in the works

Birdbrain

Anyone else want to suggest a nature mechanic? We only have two choices right now, and both involve creature types. Lets get some diversity of mechanics here so people can vote for there favorite. I'd hate for mine to win with not much competition

So come up with a nature mechanic, and three or four cards to represent the mechanic

Same with progress

FlickerYourOwnIdentity

I'm not good with mechs, so mine are all bad.

What if there was a mechanic that cost I sizable amount of mana, to give a power boost to your creature.
That's just for the beasts, the elves and dryads version costs a sizable chunk of mana to give ALL of your creatures a power boost...

It's bad but any feedback?

Birdbrain

Quote from: FlickerYourOwnIdentity on March 22, 2013, 09:14:47 AM
I'm not good with mechs, so mine are all bad.

What if there was a mechanic that cost I sizable amount of mana, to give a power boost to your creature.
That's just for the beasts, the elves and dryads version costs a sizable chunk of mana to give ALL of your creatures a power boost...

It's bad but any feedback?
sounds like a mechanic I heard a rumor about for boros "anglefist"

If it could work for all types nature was in, it can work. Though, personaly I like lots of design space for mechanics. The current boros mechanic is better than the rumored mechanic in my opinion

It could work though

Birdbrain

I think I'm going to pipe down on this subject for a while. I've been posting in here too much

Zman47

For nature we should bring back {forced adaptation}

Malachiracer

Natures entanglement   {Force of Nature}